Skip to content

Latest commit

 

History

History
52 lines (32 loc) · 1.83 KB

README.md

File metadata and controls

52 lines (32 loc) · 1.83 KB

opal-phaser

Gitter

The goal of this project is to completely wrap the Phaser API in Opal, to allow developers to write HTML5 and WebGL games entirely from Ruby code.

If you have not heard of Phaser, check out these links:

Projects built with opal-phaser

Examples

Phaser usage examples converted to Ruby: https://github.com/orbitalimpact/opal-phaser-examples.

Games

Some of the games that have been made so far with opal-phaser:

Cloning this repository

$ git clone https://github.com/orbitalimpact/opal-phaser

Getting involved

To contribute to this project, follow the steps below.

  1. Fork the repo ( https://github.com/orbitalimpact/opal-phaser/fork )
  2. Create your feature branch (git checkout -b new-branch)
  3. Commit your changes (git commit -am 'description of commit')
  4. Push to the branch (git push origin new-branch)
  5. Create a Pull Request

Licenses

Phaser and all examples are released under the MIT License: http://opensource.org/licenses/MIT

opal-phaser is released under the Berkeley Software Distribution (BSD) 3-Clause License: http://opensource.org/licenses/BSD-3-Clause

Copyright (c) 2014, Orbital Impact All rights reserved.