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The goal of this project is to completely wrap the Phaser API in Opal, to allow developers to write HTML5 and WebGL games entirely from Ruby code.

If you have not heard of Phaser, check out these links:

Projects built with opal-phaser


Phaser usage examples converted to Ruby:


Some of the games that have been made so far with opal-phaser:

Cloning this repository

$ git clone

Getting involved

To contribute to this project, follow the steps below.

  1. Fork the repo ( )
  2. Create your feature branch (git checkout -b new-branch)
  3. Commit your changes (git commit -am 'description of commit')
  4. Push to the branch (git push origin new-branch)
  5. Create a Pull Request


Phaser and all examples are released under the MIT License:

opal-phaser is released under the Berkeley Software Distribution (BSD) 3-Clause License:

Copyright (c) 2014, Orbital Impact All rights reserved.