Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Automatically name monster tokens +1 #19

Closed
orffen opened this issue Feb 23, 2022 · 2 comments
Closed

Automatically name monster tokens +1 #19

orffen opened this issue Feb 23, 2022 · 2 comments
Labels
enhancement New feature or request
Milestone

Comments

@orffen
Copy link
Owner

orffen commented Feb 23, 2022

For example, if I drop a Goblin token onto a scene, it should automatically be named "Goblin 1". When I drop another, it would be "Goblin 2". If I have 12 Goblins on the scene already, the next token dropped would be "Goblin 13".

@orffen orffen added the enhancement New feature or request label Feb 23, 2022
@revwez
Copy link

revwez commented Feb 25, 2022

The token mold module will do this, it just won't auto roll hit points if the system is set up to work with it. But the naming is done. I use it on sandbox all the time.

@orffen
Copy link
Owner Author

orffen commented Feb 26, 2022

Thanks for the heads-up! I had this working on an uncommitted version of the code, but I can't remember how I looped through the already-active tokens. Will take a look at how Token Mold does it.

@orffen orffen added this to the r10 milestone Jun 4, 2023
orffen added a commit that referenced this issue Jun 4, 2023
This isn't present in v10, so compat needs to be bumped to 11
@orffen orffen closed this as completed Jun 4, 2023
@orffen orffen mentioned this issue Jun 4, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants