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For example, if I drop a Goblin token onto a scene, it should automatically be named "Goblin 1". When I drop another, it would be "Goblin 2". If I have 12 Goblins on the scene already, the next token dropped would be "Goblin 13".
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The token mold module will do this, it just won't auto roll hit points if the system is set up to work with it. But the naming is done. I use it on sandbox all the time.
Thanks for the heads-up! I had this working on an uncommitted version of the code, but I can't remember how I looped through the already-active tokens. Will take a look at how Token Mold does it.
For example, if I drop a Goblin token onto a scene, it should automatically be named "Goblin 1". When I drop another, it would be "Goblin 2". If I have 12 Goblins on the scene already, the next token dropped would be "Goblin 13".
The text was updated successfully, but these errors were encountered: