Skip to content

orlandoangular/cordova-plugin-purchase

 
 

Repository files navigation

Cordova Purchase Plugin

In-App Purchases for Cordova

Build Status


Need professional help and support? Contact us!

Author: Jean-Christophe Hoelt - hoelt@fovea.cc

Active Contributors:

Summary

This plugin allows In-App Purchases to be made from Cordova and PhoneGap applications, on many platforms:

  • Android
  • iOS
  • Windows
  • Windows 10 Mobile
  • Xbox One

It lets you handle in-app purchases on all platforms with a single codebase.

Installation

Install the plugin (cordova)

cordova plugin add cordova-plugin-purchase [--variable BILLING_KEY="<BILLING_KEY>"]

BILLING_KEY is only required for Android. Check here for details.

Install recommended plugins

If the plugin cannot connect to the app store because it has no network connection, it will retry either periodically after a certain amount of time, or in case the device fires an 'online' event. In order for the 'online' event to be properly received in the Cordova application, the cordova-plugin-network-information plugin is required as well. Without it, this plugin will only be able to use the periodic check to determine if the device is back online.

Setup your Application

See Setup iOS Applications and Setup Android Applications.

Features

ios android win 8 win 10
consumables
non consumables
subscriptions
restore purchases
receipt validations
downloadable content

Supported platforms

  • iOS version 6.0 or higher.
  • Android version 2.2 (API level 8) or higher
    • with Google Play client version 3.9.16 or higher
  • Windows Store/Phone 8.1 or higher
  • Xbox One
    • and any platform supporting Microsoft's UWP

Extensions

Getting Started

If you don't know much about In-App Purchases, you'll find a good introduction on the subject here: In-App Purchase Guidelines. It's from Apple, but the exact same concepts apply to Android.

You probably want to start by installing the plugin into your project. This is documented in the Setup Guide

Once your project is setup properly, add the minimal initialization code in your project and check that it works. You'll find a Minimal Example Here.

Find a more Complete Example Here.

If you can't get things to work, go through the Troubleshooting Checklist.

You're all good? Time to read some more documentation. Hooray!

Documentation

Extra Resources

for iOS

Contribute

Contributors:

  • Jean-Christophe Hoelt, Author
  • Josef Fröhle, Support
  • Guillaume Charhon, initial Android code
  • Matt Kane, initial iOS code
  • Mohammad Naghavi, original unification attempt
  • Dave Alden @dpa99c (Apple-hosted IAPs for iOS)

Sponsors

Licence

The MIT License

Copyright (c) 2014-2019, Jean-Christophe Hoelt and contributors

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

About

In-App Purchase for Cordova on iOS, Android and Windows

Resources

Stars

Watchers

Forks

Packages

No packages published

Languages

  • JavaScript 75.4%
  • Java 15.7%
  • Objective-C 6.9%
  • Shell 0.8%
  • Makefile 0.5%
  • CSS 0.4%
  • HTML 0.3%