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should.as

Porting of Should.js to ActionScript 3

  • Some implementation details are different
  • Adaptation of API was also necessary - because ActionScript does not allow augment prototype of Object with a property getter (use o.should()... instead of o.should....)

Not exact porting because of the platform differences, and I still have some methods to catch up with the original should.js (like the HTTP testing methods) but close enough.

How to use?

After getting started (see the Important note bellow) Suppose you want to test a method such as

public function getCurrentUser(){ 
    return { 
      name: "Radagast"
    , color: "Brown"
    , age  : 642
    }
}

So, in your test function - just go like this

var o:Object = getCurrentUser();

o.should().have.properties("name","color")
       and.have.property("name","Radagast");
o.name.should().not.equal("Palandoo");
o.age.should().be.aproximately(640,5); //i.e 640 +/- 5 
o.color.should().equal("Brown");

How can I get intellisense to help me?

Now if you get stuck and need help from the intellisense, you have to do this:

var should:tdd.Should = o.color.should();
should. <ctrl+space>

which kind'a takes the sting out, but for a peek in the intelisense - it helps

How can I use it on primitive stypes?

Assume that our getCurrentUser() function returns an instance of User class, where name is string, age is int, and friends as strong typed vector of instances of User class.

Now the compiler that was born into a world where he thinks he's smarter then you, and often be right about it, will complain on your code even through it's 100% correct - because, no, the compiler is not always smarter then you.

The compiler does it because it does not know about the additional non-enumerable method should that we put on the prototype of Object so that every entity in the system has it.

To make it pass compilation we have to cheat the compiler. We can do it in few ways. Assume we have

var u:User = getCurrentUser();

We can cast it:

(u.name as Object).should().equal("Radagast");

We can assign it:

var o:*;
o = u.name;
o.should().equal("Radagast");

And - my favorite - we can impose dynamic evaluation of should on it (that will return us the method handler, and we still have to invoke it).

u.name["should"]().equal("Radagast");
u.color["should"]().equal("Brown");
u.age["should"]().equal(642);
u.friends[0].name["should"]().equal("Gandalf");

None of them are half as elegant as the original JavaScript library I'm porting from, but better than nothing. My favorite is the last, which I take as least-worst, because I usually test deep data-structrues, and if I want to leverage the performence of strong-typing, the whole structure is strong-typed, and thus, validated by the compiler... and I don't want to stop and assign, or sorround with braces for casting so I can keep the flow of speach...

Important

One more thing - you have to force the static constructor of Should as soon in execution as you can, for example, when using flexunit - I do it here:

[Suite]
[RunWith("org.flexunit.runners.Suite")]
public class my_awsome_test_suite
{
            //forces the static constructor of tdd.Should
    import tdd.Should;
    private static var s:Should = new Should(); 

    public var c1:testCase1;
    public var c2:testCase2;
    public var c3:testCase3;
    public var c4:testCase4;
    }
}

The static constructor adds a non-enumerable property to the prototype of object. The property is a handler referenece (effectively a method) that when you invoke it it returns an instance of a tdd.Should object that implements all it takes to keep the language close enough to english.

Since this static constructor is called as part of the test-framework - it only happen in run-time on test runners. Your production code stays clean.

I'll probably add some propper README.md later, and more awsome member functions to tdd.Should

Have fun

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Porting of Should.js to ActionScript 3

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