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Dungeon #26
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Dungeon #26
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This PR now…
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Let's see if we can make it nicer before merging. Time to self-review. |
oskarrough
commented
Mar 4, 2020
import {uuid} from './utils.js' | ||
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// A dungeon is where the adventure starts. It has a path of rooms, you know where you are and you can continue to the next room. | ||
export default function Dungeon(props) { |
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syntax is not so nice with all the this
. can we do better?
oskarrough
added a commit
that referenced
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Aug 27, 2022
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Right now there is one monster to fight and it is hardcoded as
state.monster
. Instead of this, I want to introduce the concepts from Slay The Spire.You enter a dungeon. Each dungeon has a randomly generated path of encounters. There are different encounters like
battle
,campfire
andshop
. Although I think we ignore shop for now.Is
battle
the right word?This also means that creating and setting a dungeon should be introduced as a required step when when starting a new game.