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Drawing in Ridhvl2

Calvin Weaver edited this page Jan 29, 2019 · 2 revisions

0. Introduction

The following page assumes you've already created a Ridhvl2 project. Learn how to do that on this page.

If you are experiencing errors related to undefined functions, you probably haven't configured the necessary static imports. Learn how to do that on this page.

This section explains how to use Ridhvl2's graphical functions.

1. Understanding the Draw Method

TODO

2. Drawing a Simple Quad

TODO

3. Loading Textures

TODO

4. Drawing a Textured Quad

TODO

5. Rotating

TODO

6. Translating

TODO