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[UX/UI] Pointer's inconsistencies in the Scenario Editor #1526

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HugoGenillier opened this issue May 23, 2024 · 1 comment
Open

[UX/UI] Pointer's inconsistencies in the Scenario Editor #1526

HugoGenillier opened this issue May 23, 2024 · 1 comment
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@HugoGenillier
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pointer-ezgif com-video-to-gif-converter
The pointer acts inappropriately when hovering elements :

  • The pointer style are sometimes inappropriate or does not update well : when manipulating element inside the scenario box it turns into a hand but when we go outside of the box, it tends to stay a hand. We can see the same type of issue with the double arrows.
  • we can have cases like a hand pointer on an element we can't move
  • some different styles are applied even when the pointer will do the same action : in the video, both the double arrows and the cross expand the element to the left.
  • A hand expands vertically whereas a double arrow or cross expands horizontally

This is disturbing for users who may attempts actions which won't be effective even if the pointer suggests that they will work. The consistency of the different pointer's styles is blurry.

This problem was also noticed by arthur-parmentier in an issue he opened few years ago :
#1005 (comment)

Proposition of improvement :

  • Fix the style update issue
  • Reduce the number of different styles for the pointer
  • Define a unique style for expansion, same for moving objects inside the scenario box
@HugoGenillier HugoGenillier changed the title Pointer's inconsistencies in the Scenario Editor [UX/UI] Pointer's inconsistencies in the Scenario Editor May 23, 2024
@HugoGenillier
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Some research has been done in this figma mockup.
Note that the cursor's icons aren't from score but should be.

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