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This repository has been archived by the owner on Jul 7, 2024. It is now read-only.

release-2024_6_12(1)

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@github-actions github-actions released this 12 Jun 19:31
· 92 commits to dev since this release
  • Detanup01 Add premake build scripts, allowing the project to be built with different toolsets with ease on different platforms.
    For example the project could be built with Visual Studio on Windows, or via the make tool on Linux

  • schmurger Add progress bar to the achievements in the overlay, only for achievements that are not earned yet.
    Also implement notifications for these progress indications (whenever the game indicates a new progress).
    You can disable the achievement progress notifications via disable_achievement_progress inside configs.overlay.ini

  • schmurger Implement the function Steam_User_Stats::GetAchievementProgressLimits()

  • Detanup01 Add missing interfaces ISteamScreenshot v001 and v002
    Also fix lots of build warnings in Visual Studio

  • Third-party dependencies could now be built with a premake script, offering more flexibility.
    For example you can choose to extract or build certain libraries only, you can also build 32-bit or 64-bit separately


    Check the updated readme
    And re-clone the repo recursively again!


  • Enable controller support by default for the regular API library

  • Fix an old buffer overrun bug in Steam_User_Stats::UpdateAvgRateStat()

  • Fix an old bug in the shutdown functions, now they will refuse incorrect requests like the original API library, solving a crash in some games

  • Restore a missing export g_pSteamClientGameServer for the API library, removed by mistake

  • Avoid overriding SteamPath environment variable in SteamAPI_GetSteamInstallPath()

  • Fix gameid decoding bug in matchmaking servers when using libssq (source server query)

  • Enhance the overlay shutdown sequence, making it able to handle rapid init/shutdown sequence, fixing a crash in some games

  • For Windows ColdClientLoader: allow loading .ini file with the same name as the loader
    Example: If the loader is named game_cold_loader.exe, then it will first try to load game_cold_loader.ini, if that doesn't exist, it will fallback to ColdClientLoader.ini

  • Add missing callback in Steam_UGC::RequestUGCDetails()

  • Re-implement the way the background thread is spawned & terminated to fix its cleanup sequence + spawn it for gameservers as well

  • Corrected callback vs call result in Steam_Apps::RequestAllProofOfPurchaseKeys()

  • The emu will now terminate the process and generate a file called EMU_MISSING_INTERFACE.txt (beside the library) if an app requested a missing interface

  • Reduce binaries sizes on Linux by avoiding -Wl,--whole-archive and using -Wl,--start-group -lmylib1 -lmylib2 ... -Wl,--end-group instead on all libraries, allowing the linker to go back and forth between them to resolve missing symbols

  • Restore accidentally removed flag for ipv6, for SteamClient020

  • Make the test achievement in the overlay include a random progress

  • Add new button to the overlay toggle user info to show/hide user info, also make user info hidden by default

  • Make all overlay popups toggleable, clicking its button another time will hide or show the popup, depending on its previous state

  • Allow Steam_User_Stats::ClearAchievement() to reflect the status in the overlay

  • Initial support for building with MSYS2 on Windows.
    This is still highly experimental and non-functional, this is more of tech demo at the moment
    The original SDK is created as MSVC library, and all games on Windows link with it.
    MinGW toolchain has a completely different ABI and the output binary will not work

  • Deprecated and removed the special Git branches ci-build-*, they were intended for automation but no longer maintained