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compat.lua
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compat.lua
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TRUE = true
FALSE = false
result.getDataInt = result.getNumber
result.getDataLong = result.getNumber
result.getDataString = result.getString
result.getDataStream = result.getStream
LUA_ERROR = false
LUA_NO_ERROR = true
STACKPOS_GROUND = 0
STACKPOS_FIRST_ITEM_ABOVE_GROUNDTILE = 1
STACKPOS_SECOND_ITEM_ABOVE_GROUNDTILE = 2
STACKPOS_THIRD_ITEM_ABOVE_GROUNDTILE = 3
STACKPOS_FOURTH_ITEM_ABOVE_GROUNDTILE = 4
STACKPOS_FIFTH_ITEM_ABOVE_GROUNDTILE = 5
STACKPOS_TOP_CREATURE = 253
STACKPOS_TOP_FIELD = 254
STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE = 255
THING_TYPE_PLAYER = CREATURETYPE_PLAYER + 1
THING_TYPE_MONSTER = CREATURETYPE_MONSTER + 1
THING_TYPE_NPC = CREATURETYPE_NPC + 1
COMBAT_POISONDAMAGE = COMBAT_EARTHDAMAGE
CONDITION_EXHAUST = CONDITION_EXHAUST_WEAPON
TALKTYPE_ORANGE_1 = TALKTYPE_MONSTER_SAY
TALKTYPE_ORANGE_2 = TALKTYPE_MONSTER_YELL
NORTH = DIRECTION_NORTH
EAST = DIRECTION_EAST
SOUTH = DIRECTION_SOUTH
WEST = DIRECTION_WEST
SOUTHWEST = DIRECTION_SOUTHWEST
SOUTHEAST = DIRECTION_SOUTHEAST
NORTHWEST = DIRECTION_NORTHWEST
NORTHEAST = DIRECTION_NORTHEAST
do
local function CreatureIndex(self, key)
local methods = getmetatable(self)
if key == "uid" then
return methods.getId(self)
elseif key == "type" then
local creatureType = 0
if methods.isPlayer(self) then
creatureType = THING_TYPE_PLAYER
elseif methods.isMonster(self) then
creatureType = THING_TYPE_MONSTER
elseif methods.isNpc(self) then
creatureType = THING_TYPE_NPC
end
return creatureType
elseif key == "itemid" then
return 1
elseif key == "actionid" then
return 0
end
return methods[key]
end
rawgetmetatable("Player").__index = CreatureIndex
rawgetmetatable("Monster").__index = CreatureIndex
rawgetmetatable("Npc").__index = CreatureIndex
end
do
local function ItemIndex(self, key)
local methods = getmetatable(self)
if key == "itemid" then
return methods.getId(self)
elseif key == "actionid" then
return methods.getActionId(self)
elseif key == "uid" then
return methods.getUniqueId(self)
elseif key == "type" then
return methods.getSubType(self)
end
return methods[key]
end
rawgetmetatable("Item").__index = ItemIndex
rawgetmetatable("Container").__index = ItemIndex
rawgetmetatable("Teleport").__index = ItemIndex
end
function pushThing(thing)
local t = {uid = 0, itemid = 0, type = 0, actionid = 0}
if thing then
if thing:isItem() then
t.uid = thing:getUniqueId()
t.itemid = thing:getId()
if ItemType(t.itemid):hasSubType() then
t.type = thing:getSubType()
end
t.actionid = thing:getActionId()
elseif thing:isCreature() then
t.uid = thing:getId()
t.itemid = 1
if thing:isPlayer() then
t.type = THING_TYPE_PLAYER
elseif thing:isMonster() then
t.type = THING_TYPE_MONSTER
else
t.type = THING_TYPE_NPC
end
end
end
return t
end
createCombatObject = Combat
addCombatCondition = Combat.addCondition
setCombatArea = Combat.setArea
setCombatCallback = Combat.setCallback
setCombatFormula = Combat.setFormula
setCombatParam = Combat.setParameter
Combat.setCondition = function(...)
print("[Warning] Function Combat.setCondition was renamed to Combat.addCondition and will be removed in the future")
Combat.addCondition(...)
end
setCombatCondition = function(...)
print("[Warning] Function setCombatCondition was renamed to addCombatCondition and will be removed in the future")
Combat.addCondition(...)
end
createConditionObject = Condition
setConditionParam = Condition.setParameter
setConditionFormula = Condition.setFormula
addDamageCondition = Condition.addDamage
addOutfitCondition = Condition.setOutfit
function doCombat(cid, combat, var) return combat:execute(cid, var) end
function isCreature(cid) return Creature(cid) end
function isPlayer(cid) return Player(cid) end
function isMonster(cid) return Monster(cid) end
function isSummon(cid) return Creature(cid):getMaster() end
function isNpc(cid) return Npc(cid) end
function isItem(uid) return Item(uid) end
function isContainer(uid) return Container(uid) end
function getCreatureName(cid) local c = Creature(cid) return c and c:getName() or false end
function getCreatureHealth(cid) local c = Creature(cid) return c and c:getHealth() or false end
function getCreatureMaxHealth(cid) local c = Creature(cid) return c and c:getMaxHealth() or false end
function getCreaturePosition(cid) local c = Creature(cid) return c and c:getPosition() or false end
function getCreatureOutfit(cid) local c = Creature(cid) return c and c:getOutfit() or false end
function getCreatureSpeed(cid) local c = Creature(cid) return c and c:getSpeed() or false end
function getCreatureBaseSpeed(cid) local c = Creature(cid) return c and c:getBaseSpeed() or false end
function getCreatureTarget(cid)
local c = Creature(cid)
if c then
local target = c:getTarget()
return target and target:getId() or 0
end
return false
end
function getCreatureMaster(cid)
local c = Creature(cid)
if c then
local master = c:getMaster()
return master and master:getId() or c:getId()
end
return false
end
function getCreatureSummons(cid)
local c = Creature(cid)
if c == nil then
return false
end
local result = {}
for _, summon in ipairs(c:getSummons()) do
result[#result + 1] = summon:getId()
end
return result
end
getCreaturePos = getCreaturePosition
function doCreatureAddHealth(cid, health) local c = Creature(cid) return c and c:addHealth(health) or false end
function doRemoveCreature(cid) local c = Creature(cid) return c and c:remove() or false end
function doCreatureSetLookDir(cid, direction) local c = Creature(cid) return c and c:setDirection(direction) or false end
function doCreatureSay(cid, text, type, ...) local c = Creature(cid) return c and c:say(text, type, ...) or false end
function doCreatureChangeOutfit(cid, outfit) local c = Creature(cid) return c and c:setOutfit(outfit) or false end
function doSetCreatureDropLoot(cid, doDrop) local c = Creature(cid) return c and c:setDropLoot(doDrop) or false end
function doChangeSpeed(cid, delta) local c = Creature(cid) return c and c:changeSpeed(delta) or false end
function doAddCondition(cid, conditionId) local c = Creature(cid) return c and c:addCondition(conditionId) or false end
function doRemoveCondition(cid, conditionType, subId) local c = Creature(cid) return c and (c:removeCondition(conditionType, CONDITIONID_COMBAT, subId) or c:removeCondition(conditionType, CONDITIONID_DEFAULT, subId) or true) end
function getCreatureCondition(cid, type, subId) local c = Creature(cid) return c and c:hasCondition(type, subId) or false end
doSetCreatureDirection = doCreatureSetLookDir
function registerCreatureEvent(cid, name) local c = Creature(cid) return c and c:registerEvent(name) or false end
function unregisterCreatureEvent(cid, name) local c = Creature(cid) return c and c:unregisterEvent(name) or false end
function getPlayerByName(name) local p = Player(name) return p and p:getId() or false end
function getIPByPlayerName(name) local p = Player(name) return p and p:getIp() or false end
function getPlayerGUID(cid) local p = Player(cid) return p and p:getGuid() or false end
function getPlayerIp(cid) local p = Player(cid) return p and p:getIp() or false end
function getPlayerAccountType(cid) local p = Player(cid) return p and p:getAccountType() or false end
function getPlayerLastLoginSaved(cid) local p = Player(cid) return p and p:getLastLoginSaved() or false end
function getPlayerName(cid) local p = Player(cid) return p and p:getName() or false end
function getPlayerFreeCap(cid) local p = Player(cid) return p and (p:getFreeCapacity() / 100) or false end
function getPlayerPosition(cid) local p = Player(cid) return p and p:getPosition() or false end
function getPlayerMagLevel(cid) local p = Player(cid) return p and p:getMagicLevel() or false end
function getPlayerAccess(cid)
local player = Player(cid)
if player == nil then
return false
end
return player:getGroup():getAccess() and 1 or 0
end
function getPlayerSkill(cid, skillId) local p = Player(cid) return p and p:getSkillLevel(skillId) or false end
function getPlayerMana(cid) local p = Player(cid) return p and p:getMana() or false end
function getPlayerMaxMana(cid) local p = Player(cid) return p and p:getMaxMana() or false end
function getPlayerLevel(cid) local p = Player(cid) return p and p:getLevel() or false end
function getPlayerTown(cid) local p = Player(cid) return p and p:getTown():getId() or false end
function getPlayerVocation(cid) local p = Player(cid) return p and p:getVocation():getId() or false end
function getPlayerSoul(cid) local p = Player(cid) return p and p:getSoul() or false end
function getPlayerSex(cid) local p = Player(cid) return p and p:getSex() or false end
function getPlayerStorageValue(cid, key) local p = Player(cid) return p and p:getStorageValue(key) or false end
function getPlayerBalance(cid) local p = Player(cid) return p and p:getBankBalance() or false end
function getPlayerMoney(cid) local p = Player(cid) return p and p:getMoney() or false end
function getPlayerGroupId(cid) local p = Player(cid) return p and p:getGroup():getId() or false end
function getPlayerLookDir(cid) local p = Player(cid) return p and p:getDirection() or false end
function getPlayerLight(cid) local p = Player(cid) return p and p:getLight() or false end
function getPlayerDepotItems(cid, depotId) local p = Player(cid) return p and p:getDepotItems(depotId) or false end
function getPlayerSkullType(cid) local p = Player(cid) return p and p:getSkull() or false end
function getPlayerLossPercent(cid) local p = Player(cid) return p and p:getDeathPenalty() or false end
function getPlayerMount(cid, mountId) local p = Player(cid) return p and p:hasMount(mountId) or false end
function getPlayerPremiumDays(cid) local p = Player(cid) return p and p:getPremiumDays() or false end
function getPlayerBlessing(cid, blessing) local p = Player(cid) return p and p:hasBlessing(blessing) or false end
function getPlayerFlagValue(cid, flag) local p = Player(cid) return p ~= nil and p:hasFlag(flag) or false end
function getPlayerParty(cid)
local player = Player(cid)
if player == nil then
return false
end
local party = player:getParty()
if party == nil then
return nil
end
return party:getLeader():getId()
end
function getPlayerGuildId(cid)
local player = Player(cid)
if player == nil then
return false
end
local guild = player:getGuild()
if guild == nil then
return false
end
return guild:getId()
end
function getPlayerGuildLevel(cid) local p = Player(cid) return p and p:getGuildLevel() or false end
function getPlayerGuildName(cid)
local player = Player(cid)
if player == nil then
return false
end
local guild = player:getGuild()
if guild == nil then
return false
end
return guild:getName()
end
function getPlayerGuildRank(cid)
local player = Player(cid)
if player == nil then
return false
end
local guild = player:getGuild()
if guild == nil then
return false
end
local rank = guild:getRankByLevel(player:getGuildLevel())
return rank and rank.name or false
end
function getPlayerGuildNick(cid) local p = Player(cid) return p and p:getGuildNick() or false end
function getPlayerMasterPos(cid) local p = Player(cid) return p and p:getTown():getTemplePosition() or false end
function getPlayerItemCount(cid, itemId, ...) local p = Player(cid) return p and p:getItemCount(itemId, ...) or false end
function getPlayerSlotItem(cid, slot)
local player = Player(cid)
if player == nil then
return pushThing(nil)
end
return pushThing(player:getSlotItem(slot))
end
function getPlayerItemById(cid, deepSearch, itemId, ...)
local player = Player(cid)
if player == nil then
return pushThing(nil)
end
return pushThing(player:getItemById(itemId, deepSearch, ...))
end
function getPlayerFood(cid)
local player = Player(cid)
if player == nil then
return false
end
local c = player:getCondition(CONDITION_REGENERATION, CONDITIONID_DEFAULT) return c and math.floor(c:getTicks() / 1000) or 0
end
function canPlayerLearnInstantSpell(cid, name) local p = Player(cid) return p and p:canLearnSpell(name) or false end
function getPlayerLearnedInstantSpell(cid, name) local p = Player(cid) return p and p:hasLearnedSpell(name) or false end
function isPlayerGhost(cid) local p = Player(cid) return p and p:isInGhostMode() or false end
function isPlayerPzLocked(cid) local p = Player(cid) return p and p:isPzLocked() or false end
function isPremium(cid) local p = Player(cid) return p and p:isPremium() or false end
function getPlayersByIPAddress(ip, mask)
if mask == nil then mask = 0xFFFFFFFF end
local masked = bit.band(ip, mask)
local result = {}
for _, player in ipairs(Game.getPlayers()) do
if bit.band(player:getIp(), mask) == masked then
result[#result + 1] = player:getId()
end
end
return result
end
function getOnlinePlayers()
local result = {}
for _, player in ipairs(Game.getPlayers()) do
result[#result + 1] = player:getName()
end
return result
end
function getPlayersByAccountNumber(accountNumber)
local result = {}
for _, player in ipairs(Game.getPlayers()) do
if player:getAccountId() == accountNumber then
result[#result + 1] = player:getId()
end
end
return result
end
function getPlayerGUIDByName(name)
local player = Player(name)
if player then
return player:getGuid()
end
local resultId = db.storeQuery("SELECT `id` FROM `players` WHERE `name` = " .. db.escapeString(name))
if resultId ~= false then
local guid = result.getDataInt(resultId, "id")
result.free(resultId)
return guid
end
return 0
end
function getAccountNumberByPlayerName(name)
local player = Player(name)
if player then
return player:getAccountId()
end
local resultId = db.storeQuery("SELECT `account_id` FROM `players` WHERE `name` = " .. db.escapeString(name))
if resultId ~= false then
local accountId = result.getDataInt(resultId, "account_id")
result.free(resultId)
return accountId
end
return 0
end
getPlayerAccountBalance = getPlayerBalance
getIpByName = getIPByPlayerName
function setPlayerStorageValue(cid, key, value) local p = Player(cid) return p and p:setStorageValue(key, value) or false end
function doPlayerSetBalance(cid, balance) local p = Player(cid) return p and p:setBankBalance(balance) or false end
function doPlayerAddMoney(cid, money) local p = Player(cid) return p and p:addMoney(money) or false end
function doPlayerRemoveMoney(cid, money) local p = Player(cid) return p and p:removeMoney(money) or false end
function doPlayerAddSoul(cid, soul) local p = Player(cid) return p and p:addSoul(soul) or false end
function doPlayerSetVocation(cid, vocation) local p = Player(cid) return p and p:setVocation(Vocation(vocation)) or false end
function doPlayerSetTown(cid, town) local p = Player(cid) return p and p:setTown(Town(town)) or false end
function setPlayerGroupId(cid, groupId) local p = Player(cid) return p and p:setGroup(Group(groupId)) or false end
function doPlayerSetSex(cid, sex) local p = Player(cid) return p and p:setSex(sex) or false end
function doPlayerSetGuildLevel(cid, level) local p = Player(cid) return p and p:setGuildLevel(level) or false end
function doPlayerSetGuildNick(cid, nick) local p = Player(cid) return p and p:setGuildNick(nick) or false end
function doPlayerSetOfflineTrainingSkill(cid, skillId) local p = Player(cid) return p and p:setOfflineTrainingSkill(skillId) or false end
function doShowTextDialog(cid, itemId, text) local p = Player(cid) return p and p:showTextDialog(itemId, text) or false end
function doPlayerAddItemEx(cid, uid, ...) local p = Player(cid) return p and p:addItemEx(Item(uid), ...) or false end
function doPlayerRemoveItem(cid, itemid, count, ...) local p = Player(cid) return p and p:removeItem(itemid, count, ...) or false end
function doPlayerAddPremiumDays(cid, days) local p = Player(cid) return p and p:addPremiumDays(days) or false end
function doPlayerRemovePremiumDays(cid, days) local p = Player(cid) return p and p:removePremiumDays(days) or false end
function doPlayerAddBlessing(cid, blessing) local p = Player(cid) return p and p:addBlessing(blessing) or false end
function doPlayerAddOutfit(cid, lookType, addons) local p = Player(cid) return p and p:addOutfitAddon(lookType, addons) or false end
function doPlayerRemOutfit(cid, lookType, addons)
local player = Player(cid)
if player == nil then
return false
end
if addons == 255 then
return player:removeOutfit(lookType)
else
return player:removeOutfitAddon(lookType, addons)
end
end
function canPlayerWearOutfit(cid, lookType, addons) local p = Player(cid) return p and p:hasOutfit(lookType, addons) or false end
function doPlayerAddMount(cid, mountId) local p = Player(cid) return p and p:addMount(mountId) or false end
function doPlayerRemoveMount(cid, mountId) local p = Player(cid) return p and p:removeMount(mountId) or false end
function doPlayerSendCancel(cid, text) local p = Player(cid) return p and p:sendCancelMessage(text) or false end
function doPlayerFeed(cid, food) local p = Player(cid) return p and p:feed(food) or false end
function playerLearnInstantSpell(cid, name) local p = Player(cid) return p and p:learnSpell(name) or false end
function doPlayerPopupFYI(cid, message) local p = Player(cid) return p and p:popupFYI(message) or false end
function doSendTutorial(cid, tutorialId) local p = Player(cid) return p and p:sendTutorial(tutorialId) or false end
function doAddMapMark(cid, pos, type, description) local p = Player(cid) return p and p:addMapMark(pos, type, description or "") or false end
function doPlayerSendTextMessage(cid, type, text, ...) local p = Player(cid) return p and p:sendTextMessage(type, text, ...) or false end
function doSendAnimatedText() debugPrint("Deprecated function.") return true end
function doPlayerAddExp(cid, exp, useMult, ...)
local player = Player(cid)
if player == nil then
return false
end
if useMult then
exp = exp * Game.getExperienceStage(player:getLevel())
end
return player:addExperience(exp, ...)
end
function doPlayerAddManaSpent(cid, mana) local p = Player(cid) return p and p:addManaSpent(mana * configManager.getNumber(configKeys.RATE_MAGIC)) or false end
function doPlayerAddSkillTry(cid, skillid, n) local p = Player(cid) return p and p:addSkillTries(skillid, n * configManager.getNumber(configKeys.RATE_SKILL)) or false end
function doPlayerAddMana(cid, mana, ...) local p = Player(cid) return p and p:addMana(mana, ...) or false end
function doPlayerJoinParty(cid, leaderId)
local player = Player(cid)
if player == nil then
return false
end
if player:getParty() then
player:sendTextMessage(MESSAGE_INFO_DESCR, "You are already in a party.")
return true
end
local leader = Player(leaderId)
if leader == nil then
return false
end
local party = leader:getParty()
if party == nil or party:getLeader() ~= leader then
return true
end
for _, invitee in ipairs(party:getInvitees()) do
if player ~= invitee then
return true
end
end
party:addMember(player)
return true
end
function getPartyMembers(cid)
local player = Player(cid)
if player == nil then
return false
end
local party = player:getParty()
if party == nil then
return false
end
local result = {party:getLeader():getId()}
for _, member in ipairs(party:getMembers()) do
result[#result + 1] = member:getId()
end
return result
end
doPlayerSendDefaultCancel = doPlayerSendCancel
function getMonsterTargetList(cid)
local monster = Monster(cid)
if monster == nil then
return false
end
local result = {}
for _, creature in ipairs(monster:getTargetList()) do
if monster:isTarget(creature) then
result[#result + 1] = creature:getId()
end
end
return result
end
function getMonsterFriendList(cid)
local monster = Monster(cid)
if monster == nil then
return false
end
local z = monster:getPosition().z
local result = {}
for _, creature in ipairs(monster:getFriendList()) do
if not creature:isRemoved() and creature:getPosition().z == z then
result[#result + 1] = creature:getId()
end
end
return result
end
function doSetMonsterTarget(cid, target)
local monster = Monster(cid)
if monster == nil then
return false
end
if monster:getMaster() then
return true
end
local target = Creature(cid)
if target == nil then
return false
end
monster:selectTarget(target)
return true
end
function doMonsterChangeTarget(cid)
local monster = Monster(cid)
if monster == nil then
return false
end
if monster:getMaster() then
return true
end
monster:searchTarget(1)
return true
end
function doCreateNpc(name, pos, ...)
local npc = Game.createNpc(name, pos, ...) return npc and npc:setMasterPos(pos) or false
end
function doSummonCreature(name, pos, ...)
local m = Game.createMonster(name, pos, ...) return m and m:getId() or false
end
function doConvinceCreature(cid, target)
local creature = Creature(cid)
if creature == nil then
return false
end
local targetCreature = Creature(target)
if targetCreature == nil then
return false
end
creature:addSummon(targetCreature)
return true
end
function getTownId(townName) local t = Town(townName) return t and t:getId() or false end
function getTownName(townId) local t = Town(townId) return t and t:getName() or false end
function getTownTemplePosition(townId) local t = Town(townId) return t and t:getTemplePosition() or false end
function doSetItemActionId(uid, actionId) local i = Item(uid) return i and i:setActionId(actionId) or false end
function doTransformItem(uid, newItemId, ...) local i = Item(uid) return i and i:transform(newItemId, ...) or false end
function doChangeTypeItem(uid, newType) local i = Item(uid) return i and i:transform(i:getId(), newType) or false end
function doRemoveItem(uid, ...) local i = Item(uid) return i and i:remove(...) or false end
function getContainerSize(uid) local c = Container(uid) return c and c:getSize() or false end
function getContainerCap(uid) local c = Container(uid) return c and c:getCapacity() or false end
function getContainerItem(uid, slot)
local container = Container(uid)
if container == nil then
return pushThing(nil)
end
return pushThing(container:getItem(slot))
end
function doAddContainerItemEx(uid, virtualId)
local container = Container(uid)
if container == nil then
return false
end
local res = container:addItemEx(Item(virtualId))
if res == nil then
return false
end
return res
end
function doSendMagicEffect(pos, magicEffect, ...) return Position(pos):sendMagicEffect(magicEffect, ...) end
function doSendDistanceShoot(fromPos, toPos, distanceEffect, ...) return Position(fromPos):sendDistanceEffect(toPos, distanceEffect, ...) end
function isSightClear(fromPos, toPos, floorCheck) return Position(fromPos):isSightClear(toPos, floorCheck) end
function getPromotedVocation(vocationId)
local vocation = Vocation(vocationId)
if vocation == nil then
return 0
end
local promotedVocation = vocation:getPromotion()
if promotedVocation == nil then
return 0
end
return promotedVocation:getId()
end
function getGuildId(guildName)
local resultId = db.storeQuery("SELECT `id` FROM `guilds` WHERE `name` = " .. db.escapeString(guildName))
if resultId == false then
return false
end
local guildId = result.getDataInt(resultId, "id")
result.free(resultId)
return guildId
end
function getHouseName(houseId) local h = House(houseId) return h and h:getName() or false end
function getHouseOwner(houseId) local h = House(houseId) return h and h:getOwnerGuid() or false end
function getHouseEntry(houseId) local h = House(houseId) return h and h:getExitPosition() or false end
function getHouseTown(houseId) local h = House(houseId) if h == nil then return false end local t = h:getTown() return t and t:getId() or false end
function getHouseTilesSize(houseId) local h = House(houseId) return h and h:getTileCount() or false end
function isItemStackable(itemId) return ItemType(itemId):isStackable() end
function isItemRune(itemId) return ItemType(itemId):isRune() end
function isItemDoor(itemId) return ItemType(itemId):isDoor() end
function isItemContainer(itemId) return ItemType(itemId):isContainer() end
function isItemFluidContainer(itemId) return ItemType(itemId):isFluidContainer() end
function isItemMovable(itemId) return ItemType(itemId):isMovable() end
function isCorpse(uid) local i = Item(uid) return i and ItemType(i:getId()):isCorpse() or false end
isItemMoveable = isItemMovable
isMoveable = isMovable
function getItemName(itemId) return ItemType(itemId):getName() end
function getItemWeight(itemId, ...) return ItemType(itemId):getWeight(...) / 100 end
function getItemDescriptions(itemId)
local itemType = ItemType(itemId)
return {
name = itemType:getName(),
plural = itemType:getPluralName(),
article = itemType:getArticle(),
description = itemType:getDescription()
}
end
function getItemIdByName(name)
local id = ItemType(name):getId()
if id == 0 then
return false
end
return id
end
function getItemWeightByUID(uid, ...)
local item = Item(uid)
if item == nil then
return false
end
local itemType = ItemType(item:getId())
return itemType:isStackable() and (itemType:getWeight(item:getCount(), ...) / 100) or (itemType:getWeight(1, ...) / 100)
end
function getItemRWInfo(uid)
local item = Item(uid)
if item == nil then
return false
end
local rwFlags = 0
local itemType = ItemType(item:getId())
if itemType:isReadable() then
rwFlags = bit.bor(rwFlags, 1)
end
if itemType:isWritable() then
rwFlags = bit.bor(rwFlags, 2)
end
return rwFlags
end
function getContainerCapById(itemId) return ItemType(itemId):getCapacity() end
function getFluidSourceType(itemId) local it = ItemType(itemId) return it.id ~= 0 and it:getFluidSource() or false end
function hasProperty(uid, prop)
local item = Item(uid)
if item == nil then
return false
end
local parent = item:getParent()
if parent:isTile() and item == parent:getGround() then
return parent:hasProperty(prop)
else
return item:hasProperty(prop)
end
end
function doSetItemText(uid, text)
local item = Item(uid)
if item == nil then
return false
end
if text ~= "" then
item:setAttribute(ITEM_ATTRIBUTE_TEXT, text)
else
item:removeAttribute(ITEM_ATTRIBUTE_TEXT)
end
return true
end
function doSetItemSpecialDescription(uid, desc)
local item = Item(uid)
if item == nil then
return false
end
if desc ~= "" then
item:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, desc)
else
item:removeAttribute(ITEM_ATTRIBUTE_DESCRIPTION)
end
return true
end
function doDecayItem(uid) local i = Item(uid) return i and i:decay() or false end
function setHouseOwner(id, guid) local h = House(id) return h and h:setOwnerGuid(guid) or false end
function getHouseRent(id) local h = House(id) return h and h:getRent() or nil end
function getHouseAccessList(id, listId) local h = House(id) return h and h:getAccessList(listId) or nil end
function setHouseAccessList(id, listId, listText) local h = House(id) return h and h:setAccessList(listId, listText) or false end
function getHouseByPlayerGUID(playerGUID)
for _, house in ipairs(Game.getHouses()) do
if house:getOwnerGuid() == playerGUID then
return house:getId()
end
end
return nil
end
function getTileHouseInfo(pos)
local t = Tile(pos)
if t == nil then
return false
end
local h = t:getHouse()
return h and h:getId() or false
end
function getTilePzInfo(position)
local t = Tile(position)
if t == nil then
return false
end
return t:hasFlag(TILESTATE_PROTECTIONZONE)
end
function getTileInfo(position)
local t = Tile(position)
if t == nil then
return false
end
local ret = pushThing(t:getGround())
ret.protection = t:hasFlag(TILESTATE_PROTECTIONZONE)
ret.nopz = ret.protection
ret.nologout = t:hasFlag(TILESTATE_NOLOGOUT)
ret.refresh = t:hasFlag(TILESTATE_REFRESH)
ret.house = t:getHouse() ~= nil
ret.bed = t:hasFlag(TILESTATE_BED)
ret.depot = t:hasFlag(TILESTATE_DEPOT)
ret.things = t:getThingCount()
ret.creatures = t:getCreatureCount()
ret.items = t:getItemCount()
ret.topItems = t:getTopItemCount()
ret.downItems = t:getDownItemCount()
return ret
end
function getTileItemByType(position, itemType)
local t = Tile(position)
if t == nil then
return pushThing(nil)
end
return pushThing(t:getItemByType(itemType))
end
function getTileItemById(position, itemId, ...)
local t = Tile(position)
if t == nil then
return pushThing(nil)
end
return pushThing(t:getItemById(itemId, ...))
end
function getTileThingByPos(position)
local t = Tile(position)
if t == nil then
if position.stackpos == -1 then
return -1
end
return pushThing(nil)
end
if position.stackpos == -1 then
return t:getThingCount()
end
return pushThing(t:getThing(position.stackpos))
end
function getTileThingByTopOrder(position, topOrder)
local t = Tile(position)
if t == nil then
return pushThing(nil)
end
return pushThing(t:getItemByTopOrder(topOrder))
end
function getTopCreature(position)
local t = Tile(position)
if t == nil then
return pushThing(nil)
end
return pushThing(t:getTopCreature())
end
function queryTileAddThing(thing, position, ...) local t = Tile(position) return t and t:queryAdd(thing, ...) or false end
function doTeleportThing(uid, dest, pushMovement)
if type(uid) == "userdata" then
if uid:isCreature() then
return uid:teleportTo(dest, pushMovement or false)
else
return uid:moveTo(dest)
end
else
if uid >= 0x10000000 then
local creature = Creature(uid)
if creature then
return creature:teleportTo(dest, pushMovement or false)
end
else
local item = Item(uid)
if item then
return item:moveTo(dest)
end
end
end
return false
end
function getThingPos(uid)
local thing
if type(uid) ~= "userdata" then
if uid >= 0x10000000 then
thing = Creature(uid)
else
thing = Item(uid)
end
else
thing = uid
end
if thing == nil then
return false
end
local stackpos = 0
local tile = thing:getTile()
if tile then
stackpos = tile:getThingIndex(thing)
end
local position = thing:getPosition()
position.stackpos = stackpos
return position
end
function getThingfromPos(pos)
local tile = Tile(pos)
if tile == nil then
return pushThing(nil)
end
local thing
local stackpos = pos.stackpos or 0
if stackpos == STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE then
thing = tile:getTopCreature()
if thing == nil then
local item = tile:getTopDownItem()
if item and item:getType():isMovable() then
thing = item
end
end
elseif stackpos == STACKPOS_TOP_FIELD then
thing = tile:getFieldItem()
elseif stackpos == STACKPOS_TOP_CREATURE then
thing = tile:getTopCreature()
else
thing = tile:getThing(stackpos)
end
return pushThing(thing)
end
function doRelocate(fromPos, toPos)
if fromPos == toPos then
return false
end
local fromTile = Tile(fromPos)
if fromTile == nil then
return false
end
if Tile(toPos) == nil then
return false
end
for i = fromTile:getThingCount() - 1, 0, -1 do
local thing = fromTile:getThing(i)
if thing then
if thing:isItem() then
if ItemType(thing:getId()):isMovable() then
thing:moveTo(toPos)
end
elseif thing:isCreature() then
thing:teleportTo(toPos)
end
end
end
return true
end
function getThing(uid)
return uid >= 0x10000000 and pushThing(Creature(uid)) or pushThing(Item(uid))
end
function getConfigInfo(info)
if type(info) ~= "string" then
return nil
end
dofile('config.lua')
return _G[info]
end
function getWorldCreatures(type)
if type == 0 then
return Game.getPlayerCount()
elseif type == 1 then
return Game.getMonsterCount()
elseif type == 2 then
return Game.getNpcCount()
end
return Game.getPlayerCount() + Game.getMonsterCount() + Game.getNpcCount()
end
saveData = saveServer
function getGlobalStorageValue(key)
return Game.getStorageValue(key) or -1
end
function setGlobalStorageValue(key, value)
Game.setStorageValue(key, value)
return true
end
getWorldType = Game.getWorldType
numberToVariant = Variant
stringToVariant = Variant
positionToVariant = Variant
function targetPositionToVariant(position)
local variant = Variant(position)
variant.type = VARIANT_TARGETPOSITION
return variant
end
variantToNumber = Variant.getNumber
variantToString = Variant.getString
variantToPosition = Variant.getPosition
function doCreateTeleport(itemId, destination, position)
local item = Game.createItem(itemId, 1, position)
if not item:isTeleport() then
item:remove()
return false
end
item:setDestination(destination)
return item:getUniqueId()
end
function getSpectators(centerPos, rangex, rangey, multifloor, onlyPlayers)
local result = Game.getSpectators(centerPos, multifloor, onlyPlayers or false, rangex, rangex, rangey, rangey)
if #result == 0 then