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Updating Spawns. #1781

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Updating Spawns. #1781

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slavidodo
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@slavidodo slavidodo commented Apr 27, 2016

This update was implemented in 10.70 update.
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@WibbenZ
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WibbenZ commented Apr 27, 2016

Sad thing about is that some monsters still can be blocked,
Found this on otland, might be diffrent now, but just a week ago I could block a monster can't remember what it was tho..
http://1.ii.gl/GzdzEGBbt.png

@slavidodo
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Well, this is good point of this spawn system which will work overall monsters.

@mattyx14
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:D nice ^^

@slavidodo slavidodo changed the title Updating Spawns.. Updating Spawns + Adding Reflection. Apr 28, 2016
@ranisalt
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Please don't implement multiple things on a single PR, instead do each one on a different branch and PR individually.

@slavidodo
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Okay.

@slavidodo slavidodo changed the title Updating Spawns + Adding Reflection. Updating Spawns + Adding Reflection.. Apr 28, 2016
@slavidodo slavidodo changed the title Updating Spawns + Adding Reflection.. Updating Spawns. Apr 28, 2016
@slavidodo
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@ranisalt I am not so familer with git, how to revert commit?

@ranisalt
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ranisalt commented Apr 28, 2016

I would use git reset HEAD~2 to revert 2 commits, then git checkout -b <branch-name> to create a branch and work on it.

@WibbenZ
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WibbenZ commented Apr 28, 2016

Just saying that this isen't the best way.
Ex the spawns in the poi tp room are blockable, to make it easier..
This would make it alot harder to do a poi service or a poi boss check.

@slavidodo
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I will close the pull request and rework it with monster flag.

@slavidodo slavidodo closed this Apr 28, 2016
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4 participants