Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Cherry Pick: Monster overspawn #4328

Merged
merged 2 commits into from
Feb 18, 2023
Merged

Cherry Pick: Monster overspawn #4328

merged 2 commits into from
Feb 18, 2023

Conversation

omarcopires
Copy link
Contributor

@omarcopires omarcopires commented Feb 18, 2023

Pull Request Prelude

Changes Proposed

Allow for monster overspawn instead of teleport/remove.
When the monster goes out of defined deSpawn* range and the feature is enabled, instead of it being removed/teleported, the respawn process will start, eventually creating another instance of the monster, thus overspawn.

Cherry-pick: #4294

PR Author: @marmichalski , this PR was made in order to implement the said change on master branch

Co-Authored-By: Marcin Michalski <57528542+marmichalski@users.noreply.github.com>
src/luascript.cpp Outdated Show resolved Hide resolved
@EPuncker EPuncker merged commit 8326237 into otland:master Feb 18, 2023
@omarcopires omarcopires deleted the monster-overspawn branch February 18, 2023 23:58
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants