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Fix Memory Leak from Npc events #4483
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Co-Authored-By: yamaken93 <1008865+yamaken93@users.noreply.github.com>
MillhioreBT
requested review from
yamaken93,
DSpeichert,
ranisalt,
EPuncker and
nekiro
June 8, 2023 16:28
I would advocate for making NpcEventsHandler per npc and not global for all npcs (also wrap it in unique_ptr to avoid destructor), for some odd reason its global for npcs and the memory usage changes are marginal |
Co-Authored-By: yamaken93 <1008865+yamaken93@users.noreply.github.com>
nekiro
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Jun 9, 2023
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ranisalt
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ranisalt
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Jun 11, 2023
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Code LGTM
ranisalt
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Jun 22, 2023
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ralke23
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Pull Request Prelude
Changes Proposed
These changes remove the global lua interface for all npc, and now each npc has its own lua interface, in turn the handler and interface become smart pointers so that their removal is handled automatically
Here is a visual example of a graph showing how memory usage changes when creating and deleting 5000 Npcs, and then the garbage collector cleaning up everything.
Issues addressed: #4288