- Add custom property
bpy.types.Armature.humanoid
to Armature - Assign
HumanBone
to bone of Armature - Copy
UNIVRM_pose
to clipboard based onHumanBone
assignment
Add - Armature - Create Humanoid
VIEW_3D
- UI(right side)
- Humanoid(tab)
Guess Humanoid Bones
: Attempts to assign HumanBone if blank- HumanBone can be assigned to Rig derived from
Rigify
- HumanBone can be assigned to vrm0 imported by
VRM-Addon-for-Blender
- HumanBone can be assigned to vrm1 imported by
VRM-Addon-for-Blender
- HumanBone can be assigned to Rig derived from
clear
: clear HumanBone assignment
- InvertedPelvis(hips are hidden and replaced by downward facing pelvis and COG is added to its parent)
- LegIk
- ArmIk
- HandController
- finger bend(rot, scale)
- finger spread(rot)
Custom shape part using boneWidget
As a prerequisite, rest pose must be TPose.
Copy Pose To Humanoid
: Copy the pose inUNIVRM_pose
format to the clipboard.
extensions: {
VRMC_vrm_animation: {
humanoid : {
humanBones: {}
},
extras: {
UNIVRM_pose: {
humanoid: {
translation: [
0,
1,
0
],
rotations: {
hips: [
0,
0.707,
0,
0.707
],
spine: [
0,
0.707,
0,
0.707
],
// ...
}
},
expressions: {
preset: {
happy: 1.0,
},
},
lookAt: {
position: [
4,
5,
6
],
// yawPitchDegrees: [20, 30],
}
}
}
}
}