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refactor(bridge/nd): status values & character loaded event (#1574)
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Andyyy7666 committed Dec 27, 2023
1 parent 302dfdf commit 60cd478
Showing 1 changed file with 10 additions and 6 deletions.
16 changes: 10 additions & 6 deletions modules/bridge/nd/client.lua
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ SetTimeout(500, function()
OnPlayerData("groups", groups)
end)

RegisterNetEvent("ND:setCharacter", function(character)
RegisterNetEvent("ND:characterLoaded", function(character)
local groups = reorderGroups(character.groups)
OnPlayerData("groups", groups)
end)
Expand All @@ -34,11 +34,15 @@ end)
---@diagnostic disable-next-line: duplicate-set-field
function client.setPlayerStatus(values)
if GetResourceState("ND_Status") ~= "started" then return end
for name, value in pairs(values) do
if value == 0 then
exports["ND_Status"]:setStatus(name, value)
else
exports["ND_Status"]:changeStatus(name, value)

local status = exports["ND_Status"]

for name, value in pairs(values) do

if value > 100 or value < -100 then
value = value * 0.0001
end

status:changeStatus(name, value)
end
end

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