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Version 0.5.12.
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roncli committed Mar 19, 2024
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## olmod 0.5.11 - Overload mod
## olmod 0.5.12 - Overload mod

**Community mods for Overload**

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- Multiplayer options shown in the lobby, by Fireball.

- Configurable cyclone spinup time, by roncli.

- Spawnpoint injection, by Fireball. See https://github.com/overload-development-community/olmod/wiki/Spawnpoint-Injection for details.

##### Linux

Build the shared object library:
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- Multiplayer options shown in the lobby, by Fireball.

- Configurable cyclone spinup time, by roncli.

- Spawnpoint injection, by Fireball. See https://github.com/overload-development-community/olmod/wiki/Spawnpoint-Injection for details.

How does it work
----------------

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v0.5.12 - 2024-03-17

- Fixed a bug with Cylone spinup on Linux servers. The config file changes were causing exceptions at round start due to the the way line endings were being interpreted. (roncli)
- Reduce error logging when failing to save pilot files due to missing write permissions. (luponix)
- Fixed an audio taunt menu exception when no controllers had been registered with Overload. (luponix)
- Projectiles use a new server->client fire packet which now includes the weapon charge level (which affects both size and speed, previously omitted) and more accurate position information. (Fireball)
- Fixed a bug with mouse sliding which allowed players to completely ignore movement speed and acceleration limits. (Fireball)
- Charging a Thunderbolt will now cancel spawn invulnerability in the same way firing other weapons will. (Fireball)
- Spawnpoints can now be injected into existing levels without rebuilding them. See https://github.com/overload-development-community/olmod/wiki/Spawnpoint-Injection for details. (Fireball)

v0.5.11 - 2023-09-27

- Cyclone spin up now starts at step 4 out of 8 by default, getting to full speed faster. This is modifyable using the m_spinup_starting_time variable in projdata under the proj_vortex section, acceptable values are integers between 0 and 8. (Thanks, Tobias!)
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