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Update pbr-materials-guide.rst (#30)
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JulianGro committed Apr 8, 2023
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PBR Materials Guide
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+ **Setting a Value:** The value of a channel is a value set on a slider. Setting a value is like turning off or turning on a switch.
For example, if you look at your phone, some parts of it are shiny and some are matte. When you use a value, the entire object reflects that value.
If you want different parts of an object to reflect varied roughness, you'll need to use a map.
+ **Using a Map:** The map is an image which you can import to define a property. You will use a map to apply a texture to your 3D model.
For instance, your phone may have a case that is matte, but the rest of your phone is shiny. You can use a map to set the case as matte and the phone as shiny.
+ **Using a Map:** The map is an image which you can import to define a property. You may use a map to apply a texture to your 3D model.
For instance, your phone may have a case that is matte, while the rest of your phone is shiny. You can use a map to set the case as matte and the phone as shiny.

All materials in Overte have the following channels that determine how they look:

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