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World Spawn required and only on seed position #1472

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gobo7793 opened this issue Aug 10, 2018 · 1 comment
Open

World Spawn required and only on seed position #1472

gobo7793 opened this issue Aug 10, 2018 · 1 comment

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@gobo7793
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After update to the current version of overviewer, the overviewer doesn't showed the world. After a bit debugging the problem was caused by the setting showspawn = False in our render config. After set it to True the render will be showed. Obvously the overviewer requires the world spawn to show, otherwise leaflet throws an exception that the world spawn location on the map is NaN.

On enabled world spawn only the seed based position is showed, but we moved the world spawn to our biggest city in our world. So the spawn is showed on a wrong location in our world.

Can you fix this two points?

@SkyLicks
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SkyLicks commented Sep 9, 2018

They have been working on 1.13 updates and havent had time for other issues. I am working on a project with overviewer myself. I went around this issue by using a program called NBT Editor to change the world spawn location properly. Then redering the map.

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