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Every 0.05 seconds, you get 1 point. The high score is saved in player prefs.
GameManager.cs will have a coroutine that runs every 0.05 seconds and rewards the player with one point. When you lose, the coroutine stops and if you get a score higher than you high score, it is saved.
The text was updated successfully, but these errors were encountered:
Every 0.05 seconds, you get 1 point. The high score is saved in player prefs.
GameManager.cs
will have a coroutine that runs every 0.05 seconds and rewards the player with one point. When you lose, the coroutine stops and if you get a score higher than you high score, it is saved.The text was updated successfully, but these errors were encountered: