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Score System #3

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oxygencraft opened this issue Jul 5, 2020 · 0 comments
Closed

Score System #3

oxygencraft opened this issue Jul 5, 2020 · 0 comments
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@oxygencraft
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oxygencraft commented Jul 5, 2020

Every 0.05 seconds, you get 1 point. The high score is saved in player prefs.

GameManager.cs will have a coroutine that runs every 0.05 seconds and rewards the player with one point. When you lose, the coroutine stops and if you get a score higher than you high score, it is saved.

@oxygencraft oxygencraft added this to To Do (Low Priority) in Tasks Jul 5, 2020
@oxygencraft oxygencraft added this to Could Have in Features Jul 7, 2020
@oxygencraft oxygencraft self-assigned this Jul 15, 2020
@oxygencraft oxygencraft mentioned this issue Jul 26, 2020
6 tasks
@oxygencraft oxygencraft moved this from To Do (Low Priority) to In Progress in Tasks Jul 26, 2020
Tasks automation moved this from In Progress to Done Jul 30, 2020
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