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Denis Muratshin edited this page Nov 3, 2018 · 15 revisions

oxygine-game

oxygine-framework is the main building element around which your application will be based. However, you might require additional features, for example sound playback, loading/drawing freetype fonts or making a dialogue system. These features are not included by default in oxygine-framework. You can use third-party solutions or set up existing ones:

oxygine-game is an example based on oxygine-framework/example/game5 with all extensions listed above set up for different platforms (iOS/Android/VisualStudio/CMake/Emscripten). All included repositories are set up using github submodules.

  1. clone oxygine-game with submodules:
git clone https://github.com/oxygine/oxygine-game.git
cd oxygine-game
git submodule update --init --recursive
  1. go to folder oxygine-game/my_awesome_game/project
  2. open project with VisualStudio/XCode/AndroidStudio

The rename_project.py utility is also included in oxygine-game. It lets you change the name of your entire project to whatever name you want.

Usage example:

python rename_project.py my_new_oxygine_game

This command will rename all files, packages, solutions, xcode project and everything else from the default name 'my_awesome_game' to the name 'my_new_oxygine_game'

You may take the code to start your own game by copying the repositories, all you have to do is delete/adjust C++ code in the example. Also, oxygine-game can be used to assist you in setting up these expansions for different platforms exploring commits history.

For example:

Using oxygine-game as the starting point can save you a decent amount of time.

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