Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

häte: "Bake" GLSL shaders into the engine #129

Closed
ozkriff opened this issue Oct 2, 2017 · 0 comments
Closed

häte: "Bake" GLSL shaders into the engine #129

ozkriff opened this issue Oct 2, 2017 · 0 comments

Comments

@ozkriff
Copy link
Owner

@ozkriff ozkriff commented Oct 2, 2017

They are supposed to be dead-simple & tightly coupled with the engine - what's the point of having them in user's assets dir?

@ozkriff ozkriff added the häte label Oct 2, 2017
@ozkriff ozkriff mentioned this issue Oct 2, 2017
ozkriff added a commit to ozkriff/zemeroth_assets that referenced this issue Oct 2, 2017
@ozkriff ozkriff closed this in #131 Oct 2, 2017
@ozkriff ozkriff removed this from In Progress in v0.4: Abilities and lasting effects Oct 2, 2017
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Linked pull requests

Successfully merging a pull request may close this issue.

None yet
1 participant