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häte: "Bake" GLSL shaders into the engine #129

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ozkriff opened this issue Oct 2, 2017 · 0 comments

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@ozkriff
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commented Oct 2, 2017

They are supposed to be dead-simple & tightly coupled with the engine - what's the point of having them in user's assets dir?

@ozkriff ozkriff added the häte label Oct 2, 2017

@ozkriff ozkriff referenced this issue Oct 2, 2017
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@ozkriff ozkriff referenced this issue Oct 2, 2017
ozkriff added a commit to ozkriff/zemeroth_assets that referenced this issue Oct 2, 2017

@ozkriff ozkriff closed this in #131 Oct 2, 2017

@ozkriff ozkriff removed this from In Progress in v0.4: Abilities and lasting effects Oct 2, 2017

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