Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Boulders #142

Closed
ozkriff opened this issue Oct 10, 2017 · 2 comments
Closed

Boulders #142

ozkriff opened this issue Oct 10, 2017 · 2 comments

Comments

@ozkriff
Copy link
Owner

@ozkriff ozkriff commented Oct 10, 2017

Add some tile-blocking big rocks.

image
(an illustration from Battle Brothers game)

image
(a pic from Auro game)

@ozkriff
Copy link
Owner Author

@ozkriff ozkriff commented Oct 10, 2017

Working in WIP_i142_boulders branch.

I think it's better to not just use 'Pos' component but add empty Blocker component for agents/boulders because I'm planning to add non-blocking objects with positions soon (Fire, Smoke, etc).

Loading

@ozkriff
Copy link
Owner Author

@ozkriff ozkriff commented Oct 12, 2017

Loading

ozkriff added a commit to ozkriff/zemeroth_assets that referenced this issue Oct 12, 2017
@ozkriff ozkriff mentioned this issue Oct 12, 2017
@ozkriff ozkriff closed this in #147 Oct 13, 2017
@ozkriff ozkriff removed this from In Progress in v0.4: Abilities and lasting effects Oct 13, 2017
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Linked pull requests

Successfully merging a pull request may close this issue.

None yet
1 participant