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User-friendly message about missing assets directory #32

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ozkriff opened this issue Jul 17, 2017 · 1 comment
Closed

User-friendly message about missing assets directory #32

ozkriff opened this issue Jul 17, 2017 · 1 comment

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@ozkriff
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@ozkriff ozkriff commented Jul 17, 2017

See ozkriff/zoc#211

@ozkriff ozkriff added this to the 0.2: Basic gameplay milestone Jul 17, 2017
@ozkriff ozkriff moved this from To Do to In Progress in v0.4: Abilities and lasting effects Jul 23, 2017
@ozkriff ozkriff moved this from In Progress to To Do in v0.4: Abilities and lasting effects Aug 7, 2017
@ozkriff ozkriff moved this from To Do to In Progress in v0.4: Abilities and lasting effects Aug 23, 2017
@ozkriff
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@ozkriff ozkriff commented Aug 24, 2017

Actually, it is checked in Visualizer::new:

#[cfg(not(target_os = "android"))]
fn check_assets_dir() {
use std::fs;
use std::process;
// TODO: check assets version
if let Err(e) = fs::metadata("assets") {
println!("Can`t find 'assets' dir: {}", e);
println!("Note: see 'Assets' section of README.rst");
process::exit(1);
}
}
#[cfg(target_os = "android")]
fn check_assets_dir() {}

impl Visualizer {
pub fn new(settings: Settings) -> Self {
check_assets_dir();

The problem is that

let settings = ron::de::from_str(&hate::fs::load_as_string("settings.ron")).unwrap();

is called before Visualizer::new.

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@ozkriff ozkriff closed this in #87 Aug 25, 2017
@ozkriff ozkriff removed this from In Progress in v0.4: Abilities and lasting effects Aug 25, 2017
@ozkriff ozkriff added the häte label Sep 7, 2017
@ozkriff ozkriff removed this from the v0.5: Battle math milestone Dec 25, 2017
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