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Update readme.
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p-groarke committed Jul 3, 2022
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4 changes: 2 additions & 2 deletions README.md
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- In 3dsMax, add a user plugin folder (Customize > Configure User and System Paths > 3rd Party Plug-Ins).
- Add an `OSL` folder in that plugin folder.
- Copy the `FeaOSL` folder to your new `OSL` directory.
- You should see the shader in your material editor drop-down on next 3dsMax launch.
- You should see the shaders in your material editor drop-down on next 3dsMax launch.

## Curvalicious
Curvalicious is a fast (no raytracing) screen-space curvature shader. It outputs various maps related to curvature, edge detection and concave / convex faces.
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[More details](doc/organic_noise.md)

## SimpleOcean
## Simple Ocean
SimpleOcean is a Gerstner Wave implementation to simulate ocean vector displacement. It isn't highly complex, but should do the job when you need a quick & dirty ocean. The shader outputs a main vector displacement map and multiple utility maps, like foam maps, above sea map, etc.

<img src="doc/img/simpleocean_test1.png" width="49%" title="Test Render 1" alt="Shader Example">
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2 changes: 1 addition & 1 deletion doc/organic_noise.md
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Fundamentally, the algorithm uses the noise gradient, its magnitude and direction to morph the simplex in various ways. This seemed like a neat thing to do.

<!-- <a href="https://www.youtube.com/watch?v=hg3oJkCNjzg"><img src="img/curvalicious_play.png" width="98.5%" title="Play Demo"></a> -->
<!-- <a href="https://www.youtube.com/watch?v=XEpkqsgpsM4"><img src="img/organic_noise.png" width="98.5%" title="Play Demo"></a> -->

### Possible Noises
A collection of noise maps generated using the shader.
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