Skip to content

Commit

Permalink
update README; improvements to customs, streets, woods
Browse files Browse the repository at this point in the history
  • Loading branch information
p-kossa committed Feb 23, 2023
1 parent 568c90d commit ba643aa
Show file tree
Hide file tree
Showing 4 changed files with 152 additions and 245 deletions.
17 changes: 2 additions & 15 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,8 @@

# Usage

PreyToLive's BetterSpawnsPlus is *REQUIRED* - so please go download and install that first!
PreyToLive's BetterSpawnsPlus is *REQUIRED* - so please go download and install that first!
https://hub.sp-tarkov.com/files/file/1002-betterspawnsplus/

Once installed, all custom spawn files go in this directory (from the mod folder):
`db/locations/<MAP_NAME>/botSpawn.json`
Expand Down Expand Up @@ -76,17 +77,3 @@ Spawn a SCAV with:
- in zone `ZoneCrossRoad`

With the above YOU TOO can write your own custom spawns to experiment with.

# Map Zones

Credit to the SPT Hub!

![Customs](zones/customsOverlay.png?raw=true)
![Woods](zones/woodsOverlay.png?raw=true)
![Streets](zones/streetsOverlay.png?raw=true)
![Reserve](zones/reserveOverlay.png?raw=true)
![Labs](zones/labsOverlay.png?raw=true)
![Shoreline](zones/shorelineOverlay.png?raw=true)
![Lighthouse](zones/lighthouseOverlay.png?raw=true)
![Factory](zones/factoryOverlay?raw=true)
![Interchange](zones/interchangeOverlay.png?raw=true)

0 comments on commit ba643aa

Please sign in to comment.