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What Damage Types string to add to Scaling Health config #189

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Landstryder opened this issue Jul 14, 2018 · 1 comment
Closed

What Damage Types string to add to Scaling Health config #189

Landstryder opened this issue Jul 14, 2018 · 1 comment

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@Landstryder
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I'm trying to scale the damage guns to vs. mobs to compensate for the huge amounts of health that they can get in my pack due to scaling health... right now it can take more than one full magazine of ammo to kill a single mob, and while I do what them to be super hard to kill with a sword or other melee weapons I would like the guns to kill them in there normal amount of ammo and the best way I figure to do that it to use the scaling damage feature of scaling health to modify the specific damage types that happen from the Techgun mod... but I can't seem to guess what that is... I tried using the type listed in the info of the weapons, and I tried tg_ in the config, neither seemed to effect it.... if I set the not listed value to something then it picks it up but it also ends up scaling the damage form other modded mobs and that's not the exact result I want... anyway we could get a list of damage types that are added by the mod that I could use in the scaling health config?

@Landstryder
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NM- I decompiled the .class file and figured it out myself

here is the list for anyone else that needs it for something
tg_bullet
tg_explosion
tg_fire
tg_energy
tg_poison
tg_knockback
tg_rad
tg_lightning
tg_dark

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