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0.1.0A PB update #1261

Merged
merged 1,738 commits into from
Jun 3, 2024
Merged

0.1.0A PB update #1261

merged 1,738 commits into from
Jun 3, 2024

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popguy12
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This is the PR for merging all Staging work done for a sorta "1.0.0" release of PB, at least in relation to its development cycle.

changes are innumerable, but the highlights being

  • new HUD
  • new bullet system
  • old BD hitboxes removed
  • some balance changes here and there
  • a lot of old jank has been gutted, all over the place, big thanks to TDuy for having the will power to just sit down and power fuck through all the code. multiple times.
  • credits file was updated finally, but its still not perfect, itll do for now

generic-name-guy and others added 30 commits January 30, 2024 14:55
I screwed up the berserked kick states
-new Unmaker respect anim by IKDFA
-major buff to unmaker ammo consumption (uses less for same)
-less kills needed to overcharge
delay when holding alt fire
recoil goes in proper direction for alt fire 2
Pb staging sync to headshots
Headshots fixed, deal less damage
-Primary fire now gains overcharge again
-Primary fire visuals tweaked to be closer to initial look
-Secondary fire particles lessened
-persistent sound issues fixed
-proper timings and offsets
-better sounds
-better charge offsets
-Plasma M2 Primary fire reacts to liquid flats (and liquids with terraindef)
-Added Mobj_isOnLiquid() static function
Plasma M2 fire reacts to liquids
-Added a health bonus variation for freezer deaths, caps at 200
-Doesn't affect map placed bonuses
@popguy12 popguy12 changed the title 1.0.0 PB3 release 0.1.0A PB update Jun 2, 2024
@pa1nki113r pa1nki113r merged commit 6aeca91 into master Jun 3, 2024
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9 participants