A roguelike engine in rust.
At least for now the terminal is being implemented for windows using winapi to increase the draw speed. Writing directly to the console is much much faster than using the std out rust provides.
The idea is to made a simple but powerful api to treat the console output as buffers, and construct over the drawing engine a app and games simple frameworks. It should allow to make simple UIs and games with it.
On windows terminal, if the option Quick Edit Mode is enabled, the console won't report mouse event back to the application.