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Added duplicate selection (CTRL+D), undo and redo (CTRL+Z/Y) with scene history. #133

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ReubenJCarter
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@paceholder
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My laptop is in repair and I was busy with our small baby last weeks.
I will come back to it as soon as I can.

Thanks
Dmitry

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Indenting is not consistent with the project. Copy and Pasting a node from a scene to another should not throw in case the node is not registered in second scene but just not performing the operation.

@@ -126,6 +128,8 @@ class NODE_EDITOR_PUBLIC NodeDataModel
virtual
NodePainterDelegate* painterDelegate() const { return nullptr; }

QString toolTipText();

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Should be const and inline as other getters

@@ -39,3 +40,15 @@ setNodeStyle(NodeStyle const& style)
{
_nodeStyle = style;
}


void NodeDataModel::setToolTipText(QString text)

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change to const QString& text

@@ -54,6 +59,10 @@ class NODE_EDITOR_PUBLIC FlowScene

Node&restoreNode(QJsonObject const& nodeJson);

QUuid pasteNode(QJsonObject &json);

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make it const reference

_scene->UpdateHistory();
}

void FlowView::duplicateSelectedNode()

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a lot of implicit conversion warning float-double

src/FlowView.cpp Outdated

//create nodes
std::vector<Node*> createdNodes;
std::vector<Node*> couterpartNode;

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maybe "counterPart" ?

@@ -123,6 +132,20 @@ restoreConnection(QJsonObject const &connectionJson)
return createConnection(*nodeIn, portIndexIn, *nodeOut, portIndexOut);
}

void FlowScene::pasteConnection(QJsonObject const &connectionJson, QUuid newIn, QUuid newOut)
{
QUuid nodeInId = QUuid(connectionJson["in_id"].toString());

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unused nodeInId and nodeOutId

src/FlowView.cpp Outdated
if(j >=0 && k>=0 && j < couterpartNode.size() && k < couterpartNode.size())
{
auto connection = _scene->createConnection(*createdNodes[j], portIndexIn, *createdNodes[k], portIndexOut);
auto& connectionRef = connection;

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unused variable

@paceholder
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This pull request has a plenty of unrelated features.
Some of them seemed to be half-baked.

Nevertheless, I took some coding samples from this work and implemented an Undo/Redo system and a Ctrl+D node duplication mechanism.

I'll continlue looking through the code to take more features for master

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4 participants