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Minecraft Zink Graphics Error with Mesa 22.0.2 and 22.1.2 rc3 #99

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kleinermob opened this issue May 4, 2022 · 8 comments
Open

Minecraft Zink Graphics Error with Mesa 22.0.2 and 22.1.2 rc3 #99

kleinermob opened this issue May 4, 2022 · 8 comments

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@kleinermob
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using amd rx 570 latest drivers
Mingw and msvc are also behaving the same
This is with 22.1.2 rc3 only whitescreen 1.18
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with 22.0.2 1.18
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with 22.0.2 1.16.5 only small graphics error

2022-05-05_01 16 37

i think 1.16.5 works fine is because it uses OpenGL compatibility profile, but 1.18 uses OpenGL core profile

@pal1000
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pal1000 commented May 5, 2022

zink on windows is mostly broken since kopper interface debut in 22.1rc1, hence the white screen which was also reported in #95 and upstream.

As for graphics rendering glitches on 22.0 I recommend reporting upstream, but you should wait and try 22.0.3 first once I build it.

@kleinermob
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Yeah, 22.0.3 still has the same Graphics Error on 1.18

@kleinermob
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Mmh, seems like that Graphics Error with 1.18 is not related to Zink, it also happens with GLonD3D12
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@xperia64
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The zink white screen issue should be fixed now after this was merged: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16569

@DorianNessuno
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Where are you guys installing zink to run minecraft in the first place? Is it a system wide deployment?

@telavoid
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telavoid commented Jan 12, 2024

Is there any performance improvements when using the Zink driver to run games that rely on OpenGL like Minecraft? I was searching for optimization related with OpenGL on AMD GPU's under Windows and found that OpenGL drivers for AMD cards are inferior in comparison to the Mesa drivers on Linux. I found something about Zink being able to translate OpenGL calls to Vulkan but couldn't find nothing about how to setup Zink on Windows. Seeing the issue here, i was wondering if it is more realiable now to use something like Zink to speed up games like Minecraft. Is there any updates on this?

@pal1000
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pal1000 commented Jan 13, 2024

Well you try. First deploy Mesa3D with per application deployment tool, then set environment variable GALLLIUM_DRIVER to zink.

@kleinermob
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OpenGL performance in windows was fixed already quite a while ago, there is also a mod which allows you to run MC with native vulkan.

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