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Changing shader versions to 150 to see what happens
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RussellGarwood committed Feb 8, 2020
1 parent 607b071 commit ec69c23
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Showing 4 changed files with 4 additions and 4 deletions.
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#version 330
#version 150

uniform float ambientReflection;
uniform float diffuseReflection;
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2 changes: 1 addition & 1 deletion SPIERSview/resources/lightingFragmentShader_mac.fsh
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#version 330
#version 150

uniform vec4 ambientColor;
uniform vec4 diffuseColor;
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2 changes: 1 addition & 1 deletion SPIERSview/resources/lightingVertexShaderTextured_mac.vsh
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#version 330
#version 150

uniform mat4 mvpMatrix;
uniform mat4 mvMatrix;
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2 changes: 1 addition & 1 deletion SPIERSview/resources/lightingVertexShader_mac.vsh
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@@ -1,4 +1,4 @@
#version 330
#version 150

uniform mat4 mvpMatrix;
uniform mat4 mvMatrix;
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