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Changing shader versions to 150 to see what happens
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#version 330 | ||
#version 150 | ||
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uniform float ambientReflection; | ||
uniform float diffuseReflection; | ||
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#version 330 | ||
#version 150 | ||
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uniform vec4 ambientColor; | ||
uniform vec4 diffuseColor; | ||
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Original file line number | Diff line number | Diff line change |
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@@ -1,4 +1,4 @@ | ||
#version 330 | ||
#version 150 | ||
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uniform mat4 mvpMatrix; | ||
uniform mat4 mvMatrix; | ||
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,4 @@ | ||
#version 330 | ||
#version 150 | ||
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uniform mat4 mvpMatrix; | ||
uniform mat4 mvMatrix; | ||
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