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I just got your Linux binary for my headless RHEL 8 Server and run into this error:
$ # xvfb-run ./mapshot render --factorio_datadir /opt/factorio/data/ --factorio_binary /opt/factorio/bin/x64/factorio /opt/factorio/saves/MPsave.zip --alsologtostderr --factorio_verbose
I1125 23:56:54.765740 24994 factorio.go:282] Found factorio data dir: /opt/factorio/data/
I1125 23:56:54.765955 24994 factorio.go:289] Using Factorio data dir: /opt/factorio/data/
I1125 23:56:54.765962 24994 factorio.go:282] Found factorio data dir: /opt/factorio/data/
I1125 23:56:54.765965 24994 factorio.go:289] Using Factorio data dir: /opt/factorio/data/
I1125 23:56:54.765972 24994 factorio.go:355] Factorio binary found: /opt/factorio/bin/x64/factorio
I1125 23:56:54.765974 24994 factorio.go:362] Using Factorio binary: /opt/factorio/bin/x64/factorio
I1125 23:56:54.765982 24994 render.go:105] runid: 566c1847-f44e-4c9b-acea-fc09e8b47511
I1125 23:56:54.766013 24994 root.go:30] temp dir: /tmp/mapshot3901792460
I1125 23:56:54.766021 24994 factorio.go:110] Looking for save "/opt/factorio/saves/MPsave.zip"; /opt/factorio/saves/MPsave.zip exists.
Generating mapshot "MPsave" using file /opt/factorio/saves/MPsave.zip
I1125 23:56:54.771201 24994 render.go:125] copied save from "/opt/factorio/saves/MPsave.zip" to "/tmp/mapshot3901792460/MPsave.zip"
I1125 23:56:54.771314 24994 factorio.go:183] copying mod mod-list.json from /opt/factorio/data/mods/mod-list.json to /tmp/mapshot3901792460/mods/mod-list.json
I1125 23:56:54.771391 24994 factorio.go:206] created mod-list.json
I1125 23:56:54.771761 24994 render.go:141] mod created at "/tmp/mapshot3901792460/mods/mapshot"
I1125 23:56:54.771843 24994 render.go:94] overrides file created at "/tmp/mapshot3901792460/mods/mapshot/overrides.lua"
I1125 23:56:54.771860 24994 render.go:155] removed done-file "/opt/factorio/data/script-output/mapshot-done-566c1847-f44e-4c9b-acea-fc09e8b47511": remove /opt/factorio/data/script-output/mapshot-done-566c1847-f44e-4c9b-acea-fc09e8b47511: no such file or directory
Starting Factorio...
I1125 23:56:54.771917 24994 factorio.go:124] Running factorio with args: [--disable-audio --disable-prototype-history --load-game /tmp/mapshot3901792460/MPsave.zip --mod-directory /tmp/mapshot3901792460/mods]
Option ‘disable-audio’ does not exist
Usage:
factorio [OPTION...]
General options:
-h, --help display help
--version show version information
-v, --verbose enable verbose logging
-c, --config PATH config file to use
--no-log-rotation don't rotate log file
--mod-directory PATH Mod directory to use
--check-unused-prototype-data
Print a warning for all prototype values that
were not accessed.
--executable-path PATH Override autodetected __PATH__executable.
Usually not needed except on very weird systems.
Running options:
-s, --map2scenario arg map to scenario conversion
-m, --scenario2map arg scenario to map conversion
--apply-update arg immediately apply update package
--create FILE create a new map
--map-gen-settings FILE Map generation settings for use with
--create, --start-server-load-scenario or
--generate-map-preview. See
data/map-gen-settings.example.json
--map-gen-seed SEED Map generation seed for use with --create,
--start-server-load-scenario or
--generate-map-preview. Will override seed specified in map
gen settings
--map-gen-seed-max SEED Map generation seed for use with
--generate-map-preview to generate multiple previews using
every second seed in the interval from
map-gen-seed to map-gen-seed-max.
--map-settings FILE Map settings for use with --create or
--start-server-load-scenario. See
data/base/prototypes/map-settings.lua
--preset arg Name of the map generation preset to be used.
--generate-map-preview PATH
Generate preview images of the map; PATH
should name a PNG file or end with a '/' or '\' to
indicate a directory.
--generate-map-preview-random COUNT
Number of maps to generate with a random seed
using --generate-map-preview.
--map-preview-size SCALE Size (in pixels) of map preview (default:
1024)
--map-preview-scale SCALE
Scale (meters per pixel) of map preview
(default: 1)
--map-preview-offset X,Y Offset of the center of the map, in meters
(default: 0,0)
--noise-outputs TAG,TAG...
Indicate which variables of noise program to
output
--slope-shading SHADEAMOUNT
Apply elevation shading to map preview
--slope-shade-property SHADEPROP
Property to apply slope shading to (default:
elevation)
--report-quantities PROTOTYPE,...
When generating map preview, report
approximate quantities of the named entity prototypes
--threads THREADCOUNT Number of threads to use when generating map
previews
--disable-migration-window
Disables the gui that is shown when opening a
save with migrated content
--instrument-mod arg Name of a mod to enable Instrument Mode
--start-server FILE start a multiplayer server
--start-server-load-scenario [MOD/]NAME
start a multiplayer server and load the
specified scenario. The scenario is looked for
inside the given mod. If no mod is given, it is
looked for in the top-level scenarios directory.
--start-server-load-latest
start a multiplayer server and load the
latest available save
--until-tick TICK run a save until given map tick
--benchmark FILE load save and run benchmark
--benchmark-ticks N number of ticks for benchmarking. Default is
1000 (default: 1000)
--benchmark-runs N how often the number of ticks will be run,
map will reload after each run. Default is 1
(default: 1)
--benchmark-verbose timings
comma separated list of timings to output
each tick. "all", "timestamp" as well as all
other values seen in the debug view are allowed
here. An empty string disabled verbose
benchmarking. (default: )
--benchmark-sanitize only output the final benchmark results
--benchmark-ignore-paused
leaves the game paused if it was paused when
saved. By default the game is unpaused when a
benchmark starts.
--output-perf-stats FILE path of file to which rendering performance
statistics measurements should be saved.
Special tags {api}, {hw}, {time} and {tag} will be
replaced.
Server options:
--port N network port to use
--bind ADDRESS[:PORT] IP address (and optionally port) to bind to
--rcon-port N Port to use for RCON
--rcon-bind ADDRESS:PORT IP address and port to use for RCON
--rcon-password PASSWORD Password for RCON
--server-settings FILE Path to file with server settings. See
data/server-settings.example.json
--use-server-whitelist If the whitelist should be used.
--use-authserver-bans Verify that connecting players are not banned
from multiplayer and inform Factorio.com
about ban/unban commands.
--server-whitelist FILE Path to file with server whitelist.
--server-banlist FILE Path to file with server banlist.
--server-adminlist FILE Path to file with server adminlist.
--console-log FILE Path to file where a copy of the server's log
will be stored
--server-id FILE Path where server ID will be stored or read
from
I1125 23:56:54.776065 24994 factorio.go:151] Factorio returned: exit status 1
I1125 23:56:54.787064 24994 root.go:37] temp dir "/tmp/mapshot3901792460" removed
Error: factorio exited early: exit status 1
The disable-audio flag is just a symptom here. Unfortunately, it seems that you have the headless version of Factorio, which is not supported. This is also not fixable - headless version is compiled in a way which does not support any graphic rendering. If you use a full version install, it should do the right thing.
I just got your Linux binary for my headless RHEL 8 Server and run into this error:
Factorio Version:
Can I fix that myself? I mean.. without recompiling. :)
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