asyncmachine-go
is a minimal implementation of AsyncMachine in
Golang using channels and context. It aims at simplicity and speed.
It can be used as a lightweight in-memory Temporal alternative, worker for Asynq, or to write simple consensus engines, stateful firewalls, telemetry, bots, etc.
AsyncMachine is a relational state machine which never blocks.
package main
import (
"context"
"fmt"
am "github.com/pancsta/asyncmachine-go/pkg/machine"
)
func main() {
ctx := context.Background()
m := am.New(ctx, am.States{
"Foo": {
Add: am.S{"Bar"}
},
"Bar": {},
}, nil)
m.Add(am.S{"Foo"}, nil)
fmt.Printf("%s", m) // (Foo:1 Bar:1)
}
am.States{
// CreateExpenseActivity
"CreatingExpense": {
Remove: am.S{"ExpenseCreated"},
},
"ExpenseCreated": {
Remove: am.S{"CreatingExpense"},
},
// WaitForDecisionActivity
"WaitingForApproval": {
Auto: true,
Require: am.S{"ExpenseCreated"},
Remove: am.S{"ApprovalGranted"},
},
"ApprovalGranted": {
Require: am.S{"ExpenseCreated"},
Remove: am.S{"WaitingForApproval"},
},
// PaymentActivity
"PaymentInProgress": {
Auto: true,
Require: am.S{"ApprovalGranted"},
Remove: am.S{"PaymentCompleted"},
},
"PaymentCompleted": {
Require: am.S{"ExpenseCreated", "ApprovalGranted"},
Remove: am.S{"PaymentInProgress"},
},
}
am.States{
// DownloadFileActivity
"DownloadingFile": {
Remove: am.S{"FileDownloaded"},
},
"FileDownloaded": {
Remove: am.S{"DownloadingFile"},
},
// ProcessFileActivity
"ProcessingFile": {
Auto: true,
Require: am.S{"FileDownloaded"},
Remove: am.S{"FileProcessed"},
},
"FileProcessed": {
Remove: am.S{"ProcessingFile"},
},
// UploadFileActivity
"UploadingFile": {
Auto: true,
Require: am.S{"FileProcessed"},
Remove: am.S{"FileUploaded"},
},
"FileUploaded": {
Remove: am.S{"UploadingFile"},
},
}
func HandleFileProcessingTask(ctx context.Context, t *asynq.Task) error {
var p FileProcessingPayload
if err := json.Unmarshal(t.Payload(), &p); err != nil {
return fmt.Errorf("json.Unmarshal failed: %v: %w", err, asynq.SkipRetry)
}
log.Printf("Processing file %s", p.Filename)
// use the FileProcessing workflow ported from Temporal
machine, err := processor.FileProcessingFlow(ctx, log.Printf, p.Filename)
if err != nil {
return err
}
// save the machine state as the result
ret := machine.String()
if _, err := t.ResultWriter().Write([]byte(ret)); err != nil {
return fmt.Errorf("failed to write task result: %v", err)
}
return nil
}
- Declarative
// randomly reject the mutation
func (h *Handlers) ProcessingFileEnter(e *am.Event) bool {
rand.Seed(time.Now().UnixNano())
randomBool := rand.Intn(2) == 0
return randomBool
}
// cause side effects if accepted
func (h *Handlers) ProcessingFileState(e *am.Event) {
mach := e.Machine
stateCtx := mach.GetStateCtx("ProcessingFile")
go func() {
if stateCtx.Err() != nil {
return
}
err := processFile(h.DownloadedName, stateCtx)
if err != nil {
mach.AddErr(err)
return
}
mach.Add("FileProcessed", nil)
}
}
- Imperative
// change the state
mach.Add(am.S{"DownloadingFile"},
am.A{"filename": filename})
// wait for completed
select {
case <-time.After(5 * time.Second):
return mach, errors.New("timeout")
case <-mach.WhenErr(nil):
return mach, mach.Err
case <-mach.When(am.S{"FileUploaded"}, nil):
}
am-dbg
is a simple, yet effective tool to debug your machines, including:
- states with relations
- time travel
- transition steps
- logs
Download a release binary or use go install
:
go install github.com/pancsta/asyncmachine-go/tools/am-dbg@latest
Set up telemetry:
import (
"github.com/pancsta/asyncmachine-go/pkg/telemetry"
)
// ...
err := telemetry.MonitorTransitions(mach, telemetry.RpcHost)
Run am-dbg
:
Usage:
am-dbg [flags]
Flags:
--am-dbg-url string Debug this instance of am-dbg with another one
--enable-mouse Enable mouse support
-h, --help help for am-dbg
--log-file string Log file path (default "am-dbg.log")
--log-level int Log level, 0-5 (silent-everything)
--log-machine-id Include machine ID in log messages (default true)
--server-url string Host and port for the server to listen on (default "localhost:9823")
Latest release: v0.3.1
See CHANELOG.md for details.
Beta - although the ideas behind AsyncMachine have been proven to work, the golang implementation is fairly fresh and may suffer from bugs, memory leaks, race conditions and even panics. Please report bugs.
See issues.