-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
2 changed files
with
258 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,81 @@ | ||
<!DOCTYPE html> | ||
<style> | ||
body { | ||
perspective: 1000px; | ||
transform-style: preserve-3d; | ||
} | ||
.dice { | ||
position: relative; | ||
top: 30px; | ||
left: 30px; | ||
width:100px; | ||
height:100px; | ||
transform-style: preserve-3d; | ||
margin: 0 auto; | ||
} | ||
.face { | ||
position: absolute; | ||
top: 0px; | ||
left: 0px; | ||
width: 100px; | ||
height: 100px; | ||
display: grid; | ||
grid-template-columns: 1fr 1fr 1fr; | ||
gap: 2px; | ||
background: #000; | ||
} | ||
#face1 { /* U */ transform: rotateX(90deg) translateZ(50px); } | ||
#face2 { /* L */ transform: rotateY(-90deg) translateZ(50px); } | ||
#face3 { /* F */ transform: translateZ(50px); } | ||
#face4 { /* R */ transform: rotateY(90deg) translateZ(50px); } | ||
#face5 { /* B */ transform: rotateX(180deg) translateZ(50px); } | ||
#face6 { /* D */ transform: rotateX(-90deg) translateZ(50px); } | ||
.center-cube { border-radius: 5px; } | ||
.edge-1-cube { border-radius: 0 0 5px 5px; } | ||
.edge-2-cube { border-radius: 0 5px 5px 0; } | ||
.edge-3-cube { border-radius: 5px 0 0 5px; } | ||
.edge-4-cube { border-radius: 5px 5px 0 0; } | ||
.cube-W {background: #fff} | ||
.cube-R {background: #f00} | ||
.cube-B {background: #44f} | ||
.cube-G {background: #3e3} | ||
.cube-O {background: #f93} | ||
.cube-Y {background: #ff0} | ||
label { user-select: none; } | ||
[v-cloak] { display: none; } | ||
</style> | ||
<script src="https://unpkg.com/vue@3.0.0/dist/vue.global.prod.js"></script> | ||
<script src="https://unpkg.com/@pandanoir/rubikscube@0.1.0/dist/cube.js"></script> | ||
|
||
|
||
<div id="app" v-cloak> | ||
<div style="height: 300px;" @mousedown.prevent="mousedown" @mousemove.prevent @mouseup.prevent @mouseleave.prevent> | ||
<div class="dice" :style="`transform: matrix3d(${matrix.map(row=>row.join(',')).join(',')})`" @mouseleave.prevent> | ||
<div class="face" v-for="(val, i) in ['U', 'L', 'F', 'R', 'B', 'D']" :id="`face${i+1}`"> | ||
<span | ||
v-for="j in 9" | ||
:class="`cube cube-${['W', 'G', 'R', 'B', 'O', 'Y'][Math.floor(Number(face[val][j-1])/9)]} ${getPosition(j-1)}-cube`" | ||
> | ||
{{face[val][j-1]}} | ||
</span> | ||
|
||
</div> | ||
</div> | ||
</div> | ||
<div> | ||
<div> | ||
<button v-for="rotation in rotations" @click="rotate(rotation)">{{rotation}}</button> | ||
<button | ||
@click="rotate('R', 'U', `R'`, `F'`,'R', 'U', `R'`, `U'`, `R'`, 'F', 'R2', `U'`, `R'`, `U'`)" | ||
> | ||
J-perm b | ||
</button> | ||
</div> | ||
<div> | ||
<label><input type="checkbox" v-model="wide">wide</label><br> | ||
<label><input type="checkbox" v-model="square">square</label><br> | ||
<label><input type="checkbox" v-model="reverse">reverse</label><br> | ||
</div> | ||
</div> | ||
</div> | ||
<script src="./index.js"></script> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,177 @@ | ||
const { toRefs, reactive, computed, onMounted, onUnmounted, createApp } = Vue; | ||
|
||
const rot = ([nx, ny, nz], theta) => [ | ||
[ | ||
Math.cos(theta) + nx ** 2 * (1 - Math.cos(theta)), | ||
nx * ny * (1 - Math.cos(theta)) - nz * Math.sin(theta), | ||
nz * nx * (1 - Math.cos(theta)) + ny * Math.sin(theta), | ||
0, | ||
], | ||
[ | ||
nx * ny * (1 - Math.cos(theta)) + nz * Math.sin(theta), | ||
Math.cos(theta) + ny ** 2 * (1 - Math.cos(theta)), | ||
ny * nz * (1 - Math.cos(theta)) - nx * Math.sin(theta), | ||
0, | ||
], | ||
[ | ||
nz * nx * (1 - Math.cos(theta)) - ny * Math.sin(theta), | ||
ny * nz * (1 - Math.cos(theta)) + nx * Math.sin(theta), | ||
Math.cos(theta) + nz ** 2 * (1 - Math.cos(theta)), | ||
0, | ||
], | ||
[0, 0, 0, 1], | ||
]; | ||
|
||
const multiple = (a, b) => { | ||
const res = [...Array(a.length)].map(() => Array(b.length).fill(0)); | ||
for (let i = 0; i < a.length; i++) | ||
for (let j = 0; j < b[0].length; j++) | ||
for (let k = 0; k < a[i].length; k++) res[i][j] += a[i][k] * b[k][j]; | ||
return res; | ||
}; | ||
|
||
const throttle = (f, wait) => { | ||
let timer = null; | ||
return (...args) => { | ||
if (timer !== null) { | ||
return; | ||
} | ||
f(...args); | ||
timer = setTimeout(() => { | ||
timer = null; | ||
}, wait); | ||
}; | ||
}; | ||
|
||
const use3DMatrix = () => { | ||
const state = reactive({ | ||
prevMatrix: [ | ||
[1, 0, 0, 0], | ||
[0, 1, 0, 0], | ||
[0, 0, 1, 0], | ||
[0, 0, 0, 1], | ||
], | ||
theta: 0, | ||
phi: 0, | ||
xAxis: [1, 0, 0, 0], | ||
yAxis: [0, 1, 0, 0], | ||
matrix: computed(({ xAxis, yAxis, theta, phi, prevMatrix } = state) => | ||
multiple(multiple(rot(xAxis, phi), rot(yAxis, theta)), prevMatrix) | ||
), | ||
}); | ||
let isDragging = false, | ||
initialX = 0, | ||
initialY = 0; | ||
|
||
const mouseup = () => { | ||
const { xAxis, yAxis, theta, phi, matrix: _matrix } = state, | ||
matrix = _matrix.map((arr) => arr.concat()); | ||
|
||
isDragging = false; | ||
for (let i = 0; i < 4; i++) | ||
for (let j = 0; j < 4; j++) state.prevMatrix[i][j] = matrix[i][j]; | ||
|
||
const rotation = multiple(rot(xAxis, phi), rot(yAxis, theta)), | ||
transpose = (value) => value.reduce((acc, item) => [...acc, [item]], []); | ||
|
||
Object.assign(state, { | ||
xAxis: multiple(rotation, transpose(xAxis)).map(([value]) => value), | ||
yAxis: multiple(rotation, transpose(yAxis)).map(([value]) => value), | ||
|
||
phi: 0, | ||
theta: 0, | ||
}); | ||
}; | ||
const mousemove = throttle( | ||
({ | ||
clientX, | ||
clientY, | ||
view: { innerWidth: width, innerHeight: height }, | ||
}) => { | ||
if (!isDragging) { | ||
return; | ||
} | ||
const wid = width / 2, | ||
hei = height / 2; | ||
Object.assign(state, { | ||
theta: | ||
-3 * | ||
(Math.asin((clientX - wid) / wid) - | ||
Math.asin((initialX - wid) / wid)), | ||
phi: | ||
3 * | ||
(Math.asin((clientY - hei) / hei) - | ||
Math.asin((initialY - hei) / hei)), | ||
}); | ||
}, | ||
1000 / 60 | ||
); | ||
onMounted(() => { | ||
window.addEventListener('mouseleave', mouseup); | ||
window.addEventListener('mouseup', mouseup); | ||
window.addEventListener('mousemove', mousemove); | ||
}); | ||
onUnmounted(() => { | ||
window.removeEventListener('mouseleave', mouseup); | ||
window.removeEventListener('mouseup', mouseup); | ||
window.removeEventListener('mousemove', mousemove); | ||
}); | ||
return { | ||
state, | ||
mousedown: ({ clientX, clientY }) => { | ||
isDragging = true; | ||
initialX = clientX; | ||
initialY = clientY; | ||
}, | ||
}; | ||
}; | ||
|
||
createApp({ | ||
setup() { | ||
const rotation = [...'RLUDFBMSExyz'], | ||
cube = reactive( | ||
new Cube({ | ||
U: '0,1,2,3,4,5,6,7,8'.split(','), | ||
L: '9,10,11,12,13,14,15,16,17'.split(','), | ||
F: '18,19,20,21,22,23,24,25,26'.split(','), | ||
R: '27,28,29,30,31,32,33,34,35'.split(','), | ||
D: '36,37,38,39,40,41,42,43,44'.split(','), | ||
B: '45,46,47,48,49,50,51,52,53'.split(','), | ||
}) | ||
); | ||
const state = reactive({ | ||
wide: false, | ||
square: false, | ||
reverse: false, | ||
}); | ||
const { state: matrixState, mousedown } = use3DMatrix(); | ||
|
||
return { | ||
...toRefs(state), | ||
...toRefs(matrixState), | ||
rotations: rotation, | ||
face: computed(() => cube.face), | ||
rotate: async (...rotations) => { | ||
for (const rotation of rotations) | ||
cube.rotate( | ||
`${rotation}${ | ||
!'xyzMSE'.includes(rotation) && state.wide ? 'w' : '' | ||
}${state.square ? '2' : ''}${state.reverse ? `'` : ''}` | ||
); | ||
}, | ||
getPosition: (index) => | ||
[ | ||
'corner', | ||
'edge-1', | ||
'corner', | ||
'edge-2', | ||
'center', | ||
'edge-3', | ||
'corner', | ||
'edge-4', | ||
'corner', | ||
][index], | ||
mousedown, | ||
}; | ||
}, | ||
}).mount('#app'); |