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Why is anticheat disabled? #436
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There were some issues with bouncing back to the previous coordinate if you used a jumpdrive (anticheat got triggered). |
Are there cheats for this server ? |
Hehe, you wish... (i hope not) it was the "moved too fast" anticheat by the way... |
Of cource not. With cheats it`s so senselessly and it is not honest. |
Before this issue i have not thought about it. I was wondered. |
If not, maybe the mod can increase the speed monoid to a very high value (dependent on distance jumped) for all players around the jumpdrive before jumping? |
I think we would also have the "player moved too fast" problem with anticheat with travelnets and telemosaics, right? |
Sounds like a good idea if everything else fails...
As far as i remember the problem was that a player clicks the engine "jump" button and starts to walk away after that, somehow the server got the events mixes up and the player seems to have moved in the original position after the jump to the new position... |
Disabling anticheat is a pretty critical thing... What about attaching the player to the new position for a short time? |
As far as i understand this is not quite true, some anticheat mechanisms are still in place:
Source: https://github.com/minetest-beerchat/beerchat/blob/master/web/tx.lua#L73
Still true, it is re-enabled, lets see how it works... 😏 |
Yeah, seems just like you only disable the moved_too_fast anticheat. |
Recently I noticed that after jumping, or even just using travelnet, my avatar keeps getting tp-ed back to origin after a couple seconds. Not every time, just often enough for me to notice. |
I've noticed that when just moving around (usually just during lag spikes) I will get frequently teleported back a bit |
@SwissalpS most likely yes.. 😞
I think i'll disabled the anticheat setting again, there are lots of false-positives in the |
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