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runtime_looping_blinkframe.go
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/
runtime_looping_blinkframe.go
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package core
import "git.golaxy.org/core/runtime"
func (rt *RuntimeBehavior) loopingBlinkFrame() {
frame := runtime.UnsafeFrame(rt.opts.Frame)
totalFrames := frame.GetTotalFrames()
gcFrames := uint64(rt.opts.GCInterval.Seconds() * float64(frame.GetTargetFPS()))
loop:
for {
curFrames := frame.GetCurFrames()
if totalFrames > 0 && curFrames >= totalFrames {
break loop
}
select {
case <-rt.ctx.Done():
break loop
default:
}
rt.blinkFrameLoop()
if curFrames%gcFrames == 0 {
rt.gc()
}
frame.SetCurFrames(curFrames + 1)
}
close(rt.processQueue)
for {
select {
case task, ok := <-rt.processQueue:
if !ok {
return
}
rt.runTask(task)
default:
return
}
}
}
func (rt *RuntimeBehavior) blinkFrameLoop() {
rt.changeRunningState(runtime.RunningState_FrameLoopBegin)
rt.changeRunningState(runtime.RunningState_FrameUpdateBegin)
emitEventUpdate(&rt.eventUpdate)
emitEventLateUpdate(&rt.eventLateUpdate)
rt.changeRunningState(runtime.RunningState_FrameUpdateEnd)
rt.changeRunningState(runtime.RunningState_FrameLoopEnd)
}