Releases: panqkart/panqkart
v0.4.2: cleanup and bugfixes
New release! PanqKart v0.4.2 has been released! 馃帀
Changelog
- Cleanup code.
- Fix minor bugs, such as messy coin chest sounds.
- MT 5.5.0+ support (previously was limited to 5.6.0+).
- Bump a bunch of submodules to their latest version.
- Fix major schematic/modgen issues.
- Use the Submodules Alternative tool.
- Git is no longer required to clone the repository.
A new major release is on the way! Stay tuned. 馃憖
v0.4.1: minor improvements
New release! PanqKart v0.4.1 has been released. 馃帀
Changelog
- Update copyright notices to 2023.
- Immediately end the race if the player that left the server was the last pending player.
- Increase maximum race count limit due to the addition of multiple laps.
- Fix donation formspecs.
- Do not let the player join the race if the player count equals or exceeds 12.
- Checkpoint message improvements.
- Fix a few checkpoints triggering errors.
- (Hopefully) fix the wrong scoreboard showing up when a player exceeds the maximum race count limit.
v0.4.0: multiple laps
New release! PanqKart v0.4.0 has been released. 馃帀
Changelog
- Fix various instances of wrong calls of a
nametag
function. - Fix various privilege errors.
- Fix various Modgen/generation errors.
- A few other minor fixes and improvements in the code.
- Add multiple laps!
- This adds checkpoints to prevent players from winning by just touching the node, as well as showing a HUD if the player's going backwards or not.
- The laps can be customized to any number, and the game will adjust accordingly.
- The checkpoints can be very useful for more awesome features, such as knowing who's in first/second/etc. place in real-time.
A big thank you to the core maintainers, the awesome Minetest community and contributors, and the hard-working people on the documentation! Without you, this new release wouldn't be possible. 鉂わ笍
We will continue to make further releases with new features! Stay tuned.
Like our work? Want us to keep building? Support us.
v0.3.2: minor bugfixes
New minor release. PanqKart v0.3.2 has been released. 馃帀
Changelog
- Update submodules.
- Remove unused
pk_shop
code which may cause a crash. - Add the
slow_down
node which is used in the level. Previously, this caused a crash and the game was unplayable.- Thanks to @olliy1or for reporting!
v0.3.1: bugfixes and improvements
New release! PanqKart v0.3.1 has been released. 馃帀
Changelog
- A screenshot was added in
README.md
. - Start the winner count at 0. This can prevent lots of winning bugs.
- Various node aliases were fixed which prevented backwards compatibility before v0.3.0.
- Fix various game/code bugs.
- Convert the
beds
mod to a submodule.panqkart_modifications
modifies the requiredbeds
function to prevent sleeping on beds. Sleeping on beds could cause spawnpoint issues. - Use
modgen
-based generation. This means both the level and the lobby will load in less than a second in their respective positions. Auto-updating the map is also possible, which means that you won't have to manually update them yourself. - Fix waiting for players HUD text.
- Shorten the race numbers. As an example, your race count should now display as
54.78
(2 decimal places).- Thanks, @LoneWolfHT!
馃か A new release featuring multiple maps will be released soon!
v0.3.0: organization update
New release! PanqKart v0.3.0 has been released. 馃帀
Changelog
- Fix userdata error while checking if the player is online.
- Convert the Streets mod to a submodule.
- We will soon use the Submodules Alternative tool to make cloning much easier.
- Update a few submodules.
- Remaster the
rules
mod and convert it to a new mod with more information (WIP).- Thanks, @Niden1!
- Optimize the images using @imgbot.
- Fix tons of small bugs/errors.
- Shorten and improve a lot the code (readability).
- Organize all the mods into modpacks and cleanup all PanqKart mods.
v0.2.2: physics and minor improvements
New release! PanqKart v0.2.2 has been released. 馃帀
Changelog
- Limit the yaw speed when using mouselook.
- The yaw speed limit can now be customized, which makes things more realistic. Future physics improvements are coming.
- Fix
param2
on a node in the level schematic. - Add translations for the schematic placement message.
v0.2.1: minor fixes
New release! PanqKart v0.2.1 has been released! 馃帀
Changelog
- Fixes issues with lighting after placing the schematics.
- Add WorldEdit as it's needed to place the schematics and fix the lighting.
- If Mobs Redo is not detected,
special_nodes
will create a special fence and an alias to prevent unknown nodes with themobs:fence_wood
node.
This fixes the previous release (v0.2.0) from working. You can see the full changelog here.
v0.2.0: installation made easier
New release! PanqKart v0.2.0 has been released. 馃帀
Changelog
- No extra setup is required: once you join the server, all schematics will be placed automatically with their configurations. Please note that this will break existing worlds. Set
manual_setup
to true in the Minetest settings to prevent bugs.- If you'd like to manually set up the game or would like to do other changes, you can set
manual_setup
to true. - WorldEdit is required for the schematic placement and light-fixing.
- If you'd like to manually set up the game or would like to do other changes, you can set
- Various Spanish translations were fixed, and more strings were added.
- The speed of the cars has been adjusted.
- 馃か In future versions, we will add multiple cars and remove car upgrades. Each vehicle will have its advantages and disadvantages.
- Various racing issues have been fixed, and other improvements have been made (will soon move to
arena_lib
). - Player positions before a race starts are saved in a world-exclusive file that should maximum contain 12 lines. Each line is a position, and the
special_nodes:start_race
node will pick up a random position (completely functional; still WIP).- If the schematic was placed, an LBM will save the node positions in a file. If the node positions couldn't be saved for some reason, or the file is not found, it will use the metadata values from the node formspec.
- If the node was placed manually (e.g.: you're making a level or just playing with the nodes), the first block placed will be inserted at the first line. It is recommended to place them from the 1st to the latest node. When dug out, that line specifically will be removed from the file.
- The coin chests were fixed, and now the player can successfully take the coins. If the chest is empty, they will receive nothing and won't be added to the list of those who have taken it.
- The lobby and the level were updated with more changes (thanks to @Crystal741 for their help)!
- In world creation, only
singlenode
can be used for mapgen.- Thanks, @pl608!
- A few other changes that I probably forgot about.
A big thank you to the core maintainers, the awesome Minetest community and contributors, and the hard-working people on the documentation! Without you, this new release wouldn't be possible. 鉂わ笍
We will continue to make further releases with new features! Stay tuned.
Like our work? Want us to keep building? Support us.
v0.1.2: licensing/code tweaks
New release! PanqKart v0.1.2 was released. 馃帀
Changelog
- Update header/menu assets.
- Fix licensing matters.
- Thanks to @Methro for their help. 馃檪
- Fix
lib_mount
issues (from upstream).
If you'd like something to be implemented in a new release, let us know by creating an issue. 馃檪