v 1.1.1
PunyMUD is a very simple mud server written in Python. It uses threading to handle multiple concurrent connections and YAML as a backend data store.
This server was originally based on the TeensyMUD 2.0.0 codebase by John Lambert (the original was written in Ruby). PunyMUD was written to see if it could be done in Python and for me to experiment with YAML.
Does PunyMUD have a future? Maybe ... you decide!
You can find the source at https://github.com/paralax/punymud
Required
-
Python 2.3 or later http://www.python.org/ This software was developed on OS X and may not work on Windows
- Multithreaded network server
- Supports multiple concurrent users
- Global chat
- Large, expandable virtual world
- Player movement
- Player inventory
- In game help
- Persistent world
- Basic OLC for rooms and objects
- Maintainable
1. tar -zxvf punymud*
2. cd punymud*
3. python mud.py
It will start listening on TCP port 4000 for incoming connections
- ^C to stop the server and save the world state
- quit to stop playing
- help or ? to see in-game help
Play commands
i[nventory] = displays player inventory
l[ook] = displays the contents of a room
dr[op] = drops all objects in your inventory into the room
ex[amine] <object> = examine the named object
g[get] = gets all objects in the room into your inventory
k[ill] <name> = attempts to kill player (e.g. k bubba)
s[ay] <message> = sends <message> to all players in the room
c[hat] <message> = sends <message> to all players in the game
h[elp]|? = displays help
q[uit] = quits the game (saves player)
<exit name> = moves player through exit named (ex. south)
===========================================================================
OLC
O <object name> = creates a new object (ex. O rose)
D <object number> = add description for an object
R <room name> <exit name to> <exit name back> = creates a new room and
autolinks the exits using the exit names provided.
(ex. R Kitchen north south)
Artistic license