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Game engine with a Component-Entity architecture using Flash Starling in ActionScript 3, utility classes for Ogmo editor
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parappayo/Wyvern-Tail
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Wyvern-Tail ActionScript Game Development Library See LICENSE for terms of use. Wyvern-Tail provides a simple Entity-Component framework and integration for Ogmo Editor data to be used with the Starling library. The following tools chain is recommend for getting the most use out of Wyvern-Tail: - FlashDevelop - Starling Game Engine - Ogmo Editor - TexturePacker There are two major components to this package, - The library found under the lib/wyverntail directory. - The framework found under the framework directory. The library contains the core functionality of the Wyvern-Tail project. Under library/core there are the classes the define the Entity-Component architecture, as well as core types. The library/ogmo directory contains classes specific to Wyvern-Tail's Ogmo integration systems and are not depended on by the other library classes. Ogmo Editor is not strictly necessary to use these classes since the data file formats are straight-forward. The framework demonstrates the use of the library and is meant to be forked (copied and modified) to suit your project. Under framework/src there is core application code, under framework/src/ui there is a sample UI flow system, and under framework/src/common there are useful utility classes. This project's home is on GitHub, https://github.com/parappayo/Wyvern-Tail Further documentation may be found there.
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Game engine with a Component-Entity architecture using Flash Starling in ActionScript 3, utility classes for Ogmo editor
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