Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Enable all wgpu backends #356

Merged
merged 1 commit into from
Apr 14, 2023
Merged

Enable all wgpu backends #356

merged 1 commit into from
Apr 14, 2023

Conversation

parasyte
Copy link
Owner

  • This will allow pixels to run on platforms that have OpenGL without any extra configuration.
  • It is better to allow wgpu to fallback to OpenGL than to select a Vulkan software rasterizer. This is the case on WSL2, where the only hardware-based adapter is available with the GLES backend.
  • Fixes Error: AdapterNotFound #354

- This will allow `pixels` to run on platforms that have OpenGL without
  any extra configuration.
- It is better to allow wgpu to fallback to OpenGL than to select a
  Vulkan software rasterizer. This is the case on WSL2, where the only
  hardware-based adapter is available with the GLES backend.
- Fixes #354
@parasyte parasyte merged commit 9f0a659 into main Apr 14, 2023
18 checks passed
@parasyte parasyte deleted the fix/enable-all-backends branch April 14, 2023 20:31
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Error: AdapterNotFound
1 participant