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Two entries within one second of each other. Edge case where I died to the last enemy but was instantly traded, ending the round. Since my death animation had not completed yet, I was not spectating and thus the player ID was me instead of the teammate who traded me.
The edge case caused the error in pistol stats. Also, will adjust threshold value to be more lenient ($200 + $800 = total highest possible equip. value for pistol round)
Parkkeo1
changed the title
Not recognizing pistol rounds when equip. value is >850.
Edge case where two POST requests are sent for one round.
Jan 13, 2018
Temporary fix for this issue has been pushed to master. GSHandler now checks (if not endgame payload) if the difference in time between the last entry and current to-be entry is greater than 1 second. If so, entry is inserted into the table.
I've also thought of a slower, but safer fix using a manual for loop through the df to pick out individual indices remove AFTER the edge case entries have been added. Being tested in database.py.
Two entries within one second of each other. Edge case where I died to the last enemy but was instantly traded, ending the round. Since my death animation had not completed yet, I was not spectating and thus the player ID was me instead of the teammate who traded me.
The edge case caused the error in pistol stats. Also, will adjust threshold value to be more lenient ($200 + $800 = total highest possible equip. value for pistol round)
SQL data for game: player_data.txt
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