Parkour Fortress: Redux adds Mirror's Edge-style parkour movement mechanics into Team Fortress 2. Its maps are prefixed by pf_. The mod is a from-scratch, backward-compatible recreation of Jonas Kaerlev's Parkour Fortress mod from 2011.
Here are the movements and features added by this mod:
- Sideways wall running, vertical wall climbing
- Ledge-hanging, wall kick-offs
- Sliding
- Pipe/ladder climbing
- Openable doors
- Long-jumps/leaps
- Grindable rails
- Ziplines
- Vaulting over small objects/fences
- Speed/momentum system
- And much more...
This version of the mod does NOT come with a timer. The maps are built for use with a proprietary timer that we don't have the authority to release, but it shouldn't be hard for a third party solution to be made with the same naming scheme for the baked in map triggers. See the mapping guide for more information.
- Linux (x86) - Tested on Ubuntu, Gentoo, and Oracle Linux/RHEL.
- Linux (x86-64) - Tested on Oracle Linux/RHEL.
Windows is not officially supported, but there's no reason it wouldn't work if you added the gamedata yourself.
- Metamod:Source 2.0.0
- SourceMod 1.13.0
Find our mapping guide here.
This code is licensed under the GNU General Public License, version 3. (GPLv3). See LICENSE for more information.
Serafeline (Jon S.), oWave (Tobias K.)
Programming Lead - Serafeline (Jon S.)
Programming Support - Nami (Nami), oWave (Tobias K.), Lucas Nimny (Tyler S.), NotPaddy (Patric O.), Mikusch (Norman M.), Horiuchi (Ben L.)
Assets Lead - Beepin (Nate B.)
Assets Support - Sunmane/JJ (Sean C.)
Tutorial Art - Ben Sadfleck
Viewmodels - Kirillian
SLAG Parkour Fortress - MekuCube (Jonas K.), Werbad, Vincentor, Lampenpam, Scarness, Turtlez (Daryn M.)
Proof-of-Concept Development Support - Muffinoota (Ian M.), Leechertyper
Post Development Support - Bradasparky