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image_gen.py
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image_gen.py
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# coding: utf-8
import random
from math import sin, cos
from PIL import Image, ImageDraw, ImageFilter
img_width = 640
img_height = 480
img_size = (img_width, img_height)
rnd_min_size = 50
rnd_max_size = 80
COLOR1 = (44, 117, 255, 255)
COLOR2 = (97, 152, 255, 255)
COLOR3 = (0, 87, 255, 255)
def sinx(value):
return sin(value / 2)
def cosx(value):
return cos(value / 2)
def sin3x(value):
return sin(3 * value / 4)
def cos3x(value):
return cos(3 * value / 4)
def gen_rnd_colors():
grc = lambda: random.randint(0, 255)
r, g, b = grc(), grc(), grc()
c1 = (r + 50, g + 50, b + 0, 255)
c2 = (r + 0, g + 50, b + 50, 255)
c3 = (r + 50, g + 0, b + 50, 255)
print(c1, c2, c3)
return [c1, c2, c3]
def gen_rnd_points():
xy = []
for x in range(0, img_width, int(0.6 * rnd_min_size)):
for step in range(0, img_height, int(0.6 * rnd_min_size)):
rnd_x_shift = random.randrange(-6, 6, 5)
rnd_y_shift = random.randrange(-6, 6, 5)
y = 0
x += rnd_x_shift
for cnt in range(0, 4):
rnd = random.randint(0, 4)
if rnd == 0:
y += 2 * sinx(x)
elif rnd == 1:
y += 2 * cosx(x)
elif rnd == 2:
y += 2 * sin3x(x)
elif rnd == 3:
y += 2 * cos3x(x)
y += step
y += rnd_y_shift
xy.append((x, y))
list_xy = list(set(xy))
random.shuffle(list_xy)
random.SystemRandom().shuffle(list_xy)
return list_xy
def gen_img(typeof=None, nested=None):
# type = 1 for squares - by default
# type = 2 is for circles
if typeof is not None:
type = typeof
else:
type = random.randint(1, 2)
colors = gen_rnd_colors()
if type == 3:
new_image = Image.new("RGBA", img_size, "rgba(102, 102, 102, 51)")
else:
new_image = Image.new("RGBA", img_size, colors[2])
figure_draw = ImageDraw.Draw(new_image)
if nested is not None:
sc_n = nested
else:
sc_n = random.randint(2, 7)
for point in gen_rnd_points():
x0 = point[0]
y0 = point[1]
square_size = random.randint(rnd_min_size, rnd_max_size)
for sc in range(sc_n, 1, -1):
dx = int(square_size / 2 / (sc_n - 1) * sc)
dy = int(square_size / 2 / (sc_n - 1) * sc)
if sc == sc_n:
outline_color = colors[1]
else:
outline_color = None
if sc % 2 == 1:
fill_color = colors[0]
else:
fill_color = colors[2]
if type == 1:
figure_draw.rectangle((x0 - dx, y0 - dy) + (x0 + dx, y0 + dy), fill=fill_color, outline=outline_color)
elif type == 2:
figure_draw.ellipse((x0 - dx, y0 - dy) + (x0 + dx, y0 + dy), fill=fill_color, outline=outline_color)
elif type == 3:
transparency = 255
colors = [(255, 0, 255, transparency), (0, 255, 255, transparency), (204, 51, 255, transparency),
(204, 255, 0, transparency), (153, 51, 153, transparency), (255, 255, 51, transparency),
(0, 102, 255, transparency), (102, 102, 0, transparency), (0, 153, 102, transparency)]
outline_color = None
fill_color = random.choice(colors)
figure_draw.ellipse((x0 - dx, y0 - dy) + (x0 + dx, y0 + dy), fill=fill_color, outline=outline_color)
#new_image = new_image.filter(ImageFilter.MinFilter)
del figure_draw
return new_image
def gen_bubbles():
new_image = Image.new("RGBA", img_size, "rgba(102, 102, 102, 153)")
# fill_color = "rgba(204, 255, 255, 204)"
# outline_color = "rgba(102, 153, 153, 225)"
bubbles_draw = ImageDraw.Draw(new_image)
# bubbles_draw.ellipse((100,100) + (200,200), fill=fill_color, outline=None)
colors = [(0, 0, 0, 0), (0, 204, 204, 51), (153, 0, 204, 51), (204, 255, 0, 51), (153, 0, 153, 51),
(0, 102, 255, 51), (102, 1204, 0, 51), (), (), ()]
x0 = 150
y0 = 150
for n in range(6, 1, -1):
dx = int(100 / 2 / (8 - 1) * n)
dy = int(100 / 2 / (8 - 1) * n)
outline_color = None
fill_color = colors[n - 1]
bubbles_draw.ellipse((x0 - dx, y0 - dy) + (x0 + dx, y0 + dy), fill=fill_color, outline=outline_color)
del bubbles_draw
return new_image
def gen_tree():
sky_color = "rgba(51, 153, 255, 255)"
ground_color = "rgba(51, 153, 255, 255)"
lv1 = "rgba(51, 102, 51, 255)"
lv2 = "rgba(0, 51, 0, 255)"
lv3 = "rgba(204, 255, 0, 255)"
lv4 = "rgba(204, 51, 0, 255)"
leaves = [lv1, lv2, lv3, lv4]
grass_color = "rgba(51, 51, 0, 255)"
fill_color = "rgba(102, 51, 0,255)"
outline_color = "black"
new_image = Image.new("RGBA", img_size, sky_color)
tree_draw = ImageDraw.Draw(new_image)
w = new_image.width
h = new_image.height
tree_points = list()
# левый нижний скос
tree_points.append(((random.randint(w / 2 - 60, w / 2 - 48)), h - random.randint(7, 17))) # tp1
tree_points.append(((random.randint(w / 2 - 45, w / 2 - 38)), h - random.randint(40, 60))) # tp2
# левая нижняя ветка
tree_points.append(((random.randint(w / 2 - 33, w / 2 - 28)), h / 2 + random.randint(40, 53))) # tp3
tp4x, tp4y = (random.randint(w / 2 - 200, w / 2 - 150)), h / 3 + random.randint(0, 70)
tree_points.append((tp4x, tp4y)) # tp4
tree_points.append((tp4x + random.randint(3, 7), tp4y - random.randint(3, 7))) # tp5
tree_points.append(((random.randint(w / 2 - 27, w / 2 - 25)), h / 2 + random.randint(12, 19))) # tp6
# левая верхняя ветка
tree_points.append(((random.randint(w / 2 - 22, w / 2 - 19)), h / 2 - random.randint(25, 35))) # tp7
tp8x, tp8y = (random.randint(w / 2 - 110, w / 2 - 70)), h / 3 - random.randint(23, 50)
tree_points.append((tp8x, tp8y)) # tp8
tree_points.append((tp8x + random.randint(3, 7), tp8y - random.randint(3, 7))) # tp9
tree_points.append(((random.randint(w / 2 - 18, w / 2 - 15)), h / 2 - random.randint(53, 65))) # tp10
# верхняя точка ствола
tree_points.append(((random.randint(w / 2 - 14, w / 2 - 9)), h / 4 - random.randint(30, 50))) # tp7
tree_points.append(((random.randint(w / 2 + 10, w / 2 + 17)), h / 4 - random.randint(30, 50))) # tp8
# праваяя верхняя ветка
# правая нижняя ветка
tree_points.append(((random.randint(w / 2 + 20, w / 2 + 25)), h / 2 - random.randint(20, 30))) # tp9
tp10x, tp10y = (random.randint(w / 2 + 150, w / 2 + 200)), h / 3 + random.randint(-40, 50)
tree_points.append((tp10x, tp10y)) # tp10
tree_points.append((tp10x + random.randint(3, 7), tp10y + random.randint(3, 7))) # tp11
tree_points.append(((random.randint(w / 2 + 28, w / 2 + 35)), h / 2 + random.randint(0, 10))) # tp12
# правый нижний скос
tree_points.append(((random.randint(w / 2 + 38, w / 2 + 45)), h - random.randint(40, 60))) # tp13
tree_points.append(((random.randint(w / 2 + 48, w / 2 + 60)), h - random.randint(7, 17))) # tp4
# print(tree_points)
tree_draw.polygon(tree_points, fill=fill_color, outline=outline_color)
del tree_draw
draw_leaves = False
if draw_leaves:
leaves_draw = ImageDraw.Draw(new_image)
fill_color = leaves[2]
outline_color = leaves[1]
leaves_points = []
leaves_points.append((tree_points[3][0] - 15, tree_points[3][1] + 4))
leaves_points.append((tree_points[3][0] - 15, tree_points[3][1] - 16))
leaves_points.append((tree_points[3][0] - 4, tree_points[3][1] - 36))
leaves_points.append((tree_points[3][0] + 12, tree_points[3][1] - 36))
leaves_points.append((tree_points[3][0] + 37, tree_points[3][1] + 6))
leaves_draw.polygon(leaves_points, fill=fill_color, outline=outline_color)
del leaves_draw
# сетка
grid = False
if grid:
grid_draw = ImageDraw.Draw(new_image)
grid_draw.line([(w / 2, 0), (w / 2, h)], fill="black")
grid_draw.line([(0, h / 2), (w, h / 2)], fill="black")
grid_draw.line([(w / 2 - 100, 0), (w / 2 - 100, h)], fill="black")
grid_draw.line([(w / 2 + 100, 0), (w / 2 + 100, h)], fill="black")
grid_draw.line([(0, h / 3), (w, h / 3)], fill="black")
grid_draw.line([(0, 2 * h / 3), (w, 2 * h / 3)], fill="black")
del grid_draw
return new_image
def check_file(fn):
try:
open(fn, "r")
return True
except (IOError, OSError) as e:
print("Error: " + str(e))
return False
def get_counter():
if check_file("counter"):
f = open('counter')
cnt = f.read()
f.close()
return cnt
def set_counter(value):
f = open('counter', 'w')
f.write(value)
f.close()
def save_image(image, file=None):
if file is None:
cnt = get_counter()
image_file_name = 'new_image_' + str(cnt) + '.png'
set_counter(str(int(cnt) + 1))
else:
image_file_name = file
image.save(image_file_name, "PNG")
if __name__ == '__main__':
save_image(gen_img(), "rnd_test.png")
# save_image(gen_tree(),"tree_test.png")
# save_image(gen_bubbles(), "bubbles_test.png")