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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.5)
if(NOT DEFINED WZ_DATADIR)
message(FATAL_ERROR "This file should be included in the project's root CMakeLists.txt, after WZ_DATADIR is defined.")
endif()
if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
OPTION(WZ_INCLUDE_VIDEOS "Download & include videos in the application package" OFF)
endif()
find_package(ZIP REQUIRED)
find_program( GLSLC "glslc"
PATHS "$ENV{VULKAN_SDK}/bin"
)
file(GLOB VK_SHADERS
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/generic.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/rect.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/gfx_text.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/gfx_color.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/line.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/terrain.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/terrain_depth.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/terrain_water.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/decals.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/nolight.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/button.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/tcmask.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/rect.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/texturedrect.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/gfx.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/text.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/terrain.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/terraindepth.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/water.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/decals.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/nolight.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/button.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/tcmask.frag"
)
set(SHADER_LIST "")
if(GLSLC)
set(_output_dir "${CMAKE_CURRENT_BINARY_DIR}/base/shaders/vk")
file(MAKE_DIRECTORY "${_output_dir}")
foreach(SHADER ${VK_SHADERS})
get_filename_component(SHADER_FILE_PATH ${SHADER} DIRECTORY)
get_filename_component(SHADER_FILE ${SHADER} NAME)
set(_output_name "${SHADER_FILE}.spv")
add_custom_command(OUTPUT "${_output_dir}/${_output_name}"
COMMAND "${GLSLC}"
ARGS "-c" "${SHADER}" "-o" "${_output_dir}/${_output_name}"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk"
DEPENDS "${SHADER}"
VERBATIM
)
list(APPEND SHADER_LIST "${_output_dir}/${_output_name}")
endforeach()
add_custom_target(glsl_compilation DEPENDS ${SHADER_LIST})
set_property(TARGET glsl_compilation PROPERTY FOLDER "data")
else()
message(WARNING "Unable to find glslc")
endif()
set(_glsl_generatedfiles_PATHS)
if(TARGET glsl_compilation)
set(_glsl_generatedfiles_PATHS
PATHS
"shaders"
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/base"
)
endif()
COMPRESS_ZIP(OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/base.wz"
COMPRESSION_LEVEL 0
PATHS
"palette.txt"
"audio"
"campaigns"
"components"
"effects"
"features"
"gamedesc.lev"
"ruleset.json"
"images"
"messages"
"misc"
"fonts"
"script"
"sequenceaudio"
"shaders"
"stats"
"structs"
"texpages"
"tileset"
"wrf"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/base"
${_glsl_generatedfiles_PATHS}
IGNORE_GIT
QUIET
)
COMPRESS_ZIP(OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/mp.wz"
COMPRESSION_LEVEL 0
PATHS
"addon.lev"
"ruleset.json"
"anims"
"challenges"
"tests"
"components"
"effects"
"messages"
"multiplay"
"stats"
"structs"
"wrf"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/mp"
IGNORE_GIT
QUIET
)
if(WZ_INCLUDE_VIDEOS)
set(_download_script_path "${PROJECT_SOURCE_DIR}/cmake/FetchURLRetry.cmake")
set(_sequences_dl_filename "sequences.wz")
set(_sequences_dl_urls "https://github.com/Warzone2100/wz-sequences/releases/download/v3/standard-quality-en-sequences.wz" "https://downloads.sourceforge.net/project/warzone2100/warzone2100/Videos/standard-quality-en/sequences.wz")
set(_sequences_dl_sha256 "142ae905be288cca33357a49f42b884c190e828fc0b1b1773ded5dff774f41a3")
set(_sequences_output_dir "${CMAKE_CURRENT_BINARY_DIR}")
set(_exstatus 1)
foreach(_sequences_dl_url "${_sequences_dl_urls}")
execute_process(
COMMAND ${CMAKE_COMMAND}
-DFILENAME=${_sequences_dl_filename}
-DURL=${_sequences_dl_url}
-DEXPECTED_SHA256=${_sequences_dl_sha256}
-DOUT_DIR=${_sequences_output_dir}
-P ${_download_script_path}
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}"
RESULT_VARIABLE _exstatus
)
if(_exstatus EQUAL 0)
# Success downloading
message(STATUS "Downloaded sequences.wz (campaign videos)")
break()
endif()
endforeach()
if(NOT _exstatus EQUAL 0)
message(FATAL_ERROR "Failed to download sequences.wz (campaign videos)")
endif()
endif()
ADD_CUSTOM_TARGET(data ALL
DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/base.wz" "${CMAKE_CURRENT_BINARY_DIR}/mp.wz")
if(TARGET glsl_compilation)
add_dependencies(data glsl_compilation)
endif()
set(DATA_FILES
"${CMAKE_CURRENT_BINARY_DIR}/base.wz"
"${CMAKE_CURRENT_BINARY_DIR}/mp.wz"
)
if(WZ_INCLUDE_VIDEOS)
list(APPEND DATA_FILES "${CMAKE_CURRENT_BINARY_DIR}/sequences.wz")
endif()
install(FILES ${DATA_FILES}
DESTINATION "${WZ_DATADIR}"
COMPONENT Data
)
file(GLOB DATA_MUSIC_FILES "${CMAKE_CURRENT_SOURCE_DIR}/music/*.ogg" "${CMAKE_CURRENT_SOURCE_DIR}/music/albums/*/*.*")
foreach(_music_file ${DATA_MUSIC_FILES})
file(RELATIVE_PATH _music_file_relative_path "${CMAKE_CURRENT_SOURCE_DIR}/music" "${_music_file}")
get_filename_component(_music_file_subdir_path "${_music_file_relative_path}" DIRECTORY)
install(FILES ${_music_file}
DESTINATION "${WZ_DATADIR}/music/${_music_file_subdir_path}"
COMPONENT Data
)
endforeach()
set(DATA_FILES ${DATA_FILES} PARENT_SCOPE)
set(DATA_MUSIC_FILES ${DATA_MUSIC_FILES} PARENT_SCOPE)
set(DATA_MUSIC_BASE_SOURCEDIR "${CMAKE_CURRENT_SOURCE_DIR}/music" PARENT_SCOPE)