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Feature request: Add some changes to the mechanics of the game's bosses #3
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Yes! So. Sorry if this'll be a giant wall of text, but it was actually on my mind for a quite a while. Difficulties and BossesSo essentially, there are 3 different kinds of bosses in the game. But there's a problem to them--they actually vary in difficulty (with the multishot/triangle type being the most difficult), and this is because of the amount of lasers they fire. So you could end up getting the most difficult boss type in the game on level one! A summary of InfiniteShooter's difficulty as it standsEach enemy starts off with a different kind of health, damage, and speed. Speed doesn't matter though; it never changes. Now, for each level, the health/damage of enemies all go up by a consistent amount of points specificed in Difficulties and EnemiesSo, I should begin this by stating that I never actually playtested other difficulties in the game. Um...
Enemy AIIt's something I've been thinking of for a while, after hearing that Tyrian does it. Essentially, if you set your difficulty high enough, you would start to get smarter enemy AI which adds to the difficulty. This is what I'm thinking of for InfiniteShooter 0.5.0, but I haven't planned at the moment as to what that would look like. TL;DRWow, that was a wall of text! Essentially, there are a few variables that can be messed with in |
On second thought, actually, I think InfiniteShooter needs some balancing for 0.4.1. I'll change the milestone here and make another issue instead for better enemy AI. |
I also made a quick spreadsheet which can be used to help adjust the health of enemy ships/bosses. Anything in blue can be adjusted, and it should show some information like how much shots it takes to defeat different enemy/boss types. I'll probably upload it to InfiniteShooter-Assets too should anyone need it in the future. |
Just balanced out the other difficulties and added some different mechanics to bosses for v0.4.1. I tried it out and everything seems alright, but let me know if some of the balancing needs to be tweaked any further. Other than that it's set for InfiniteShooter v0.4.1 which I'm planning on releasing some time this weekend, so I think it's safe to close this issue. |
Is your feature request related to a problem? Please describe.
It seems that the boss mechanics don't change at all with different game difficulty choices. The boss will be the same whether on "Medium" or "Nightmare" difficulty.
Describe the solution you'd like
I suggest changing maybe his health, frequency of his shooting or speed of moving through space depending on the chosen game difficulty.
Additional context
Perhaps the difficulty of regular opponents will also have to be adjusted to the selected one.
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