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Recent malfunction on the web version #44
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Hi @riccardoscalco, I think I know where the problem originates... what happen if you change the size of the viewport? Yesterday I detect a bug on GlslCanvas where doesn't render shader with no animation. The lack of u_time or u_mouse usually triggers a flag where the shader is only rendered when something change... and not constantly. I will take a look to that today |
Probably your intuition is correct, this code works as expected:
There is no hurry on my side, thanks for the effort. |
Hey, just wanted to +1 this and say I'm experiencing the issue too. A quick work around I realized, as you mentioned, is to add u_time somewhere. Doesn't even need to be in code, can be in a comment. So for now I'm just adding it to the top of my shaders like this:
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Hi! sorry for this regression. I'll work on it |
Ok... I think now is fixed @harryslotwiner @riccardoscalco could you give it a try? |
@patriciogonzalezvivo I confirm, it works. Thanks! |
Hi, I am using a lot the editor at http://editor.thebookofshaders.com/.
Unfortunately recently I noted a malfunction, my shaders do not work anymore.
I can open the editor and the initial shader is visible, but if I change the code the canvas is not updated.
The following shader for example does not work:
I tested the editor in Chrome, Safari and Firefox in macos.
Thanks for your work, I really appreciate.
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