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Clean Architecture

Preamble

This is an example of a Clean Architecture implementation.

We keep showing you the Clean Architecture picture, the green, pink, yellow, and white picture with all the boxes and arrow. We will call this image the "CA Engine".

Pro tip: as you read this document, you'll want to look at the CA Engine a lot. Pull it up on your phone if you don't have an external monitor. Or arrange your laptop windows side by side. Or find the Engine in the textbook, if you have a hard copy.

The Java implementation

These packages correspond to the various areas of the program:

  • data_access
  • entity
  • interface_adapter
  • use_case
  • view

There is one more package, app, that contains classes whose job it is to build the CA Engine and start it running.

In most cases, each class is named according to its role in the CA Engine.

Entities

These objects represent the fundamental data for the application. The classes are named after concepts from the problem domain, like "bank account", "personal profile", and "game board".

Most entities have a corresponding factory class. These classes manufacture entities. See the Factory Pattern. The factories are mostly used in the data access layer.

Data Access

These Data Access Objects (DAO) store and retrieve entity data using files or a database. They mostly do four things: create, read, update, and delete (CRUD).

Often, there is one DAO object per entity, and that DAO reads and writes a single file where each row contains information about one entity.

DAOs have a method that returns an entity object. There is often a map of keys to entities, where the key is some kind of id. When the main method creates a DAO, it injects any necessary entity factories.

Use Case Interactors

Use Case Interactor objects each do a single (possibly complicated) thing: given data supplied by the user, do what the user wants with that data, then gather any resulting data that the user wants to look at. That might be the result of a bank transaction, updated data on your profile, or a move on a game board.

The data supplied by the user is gathered by the Controller, which tells the UseCaseInteractor to do its job. The Controller passes in InputData, which comes from the user through the View.

The state of the entities will often change as a result of a use case interaction: some may be created, some may be deleted, and some may be mutated. UseCaseInteractors use DAOs to get entities. When the main program creates an interactor, it injects any necessary DAOs.

If the UseCaseInteractor needs to look up data -- perhaps fetch a bank account balance -- then it will call a method in the appropriate DAO, which will look up the required data and return an Entity containing it.

When the use case interaction is complete, the UseCaseInteractor will create an OutputData object containing any new information that should be represented in the ViewModel, and tells its Presenter object to update its ViewModel.

When the main program instantiates a UseCaseInteractor, it injects a Presenter.

View

Classes in the view package manage the user interface. View classes describe different screens of the application. The ViewManager's job is to swap which screen is showing.

Most View objects have a corresponding ViewModel object in the interface_adaptor package. Each View will listen to its ViewModel, and react when it hears that there have been changes.

When the main program creates a View, it injects the ViewModel.

When the user performs an action, perhaps clicking a button, it causes a call on an action method. When you create a button, you need to tell it to call an actionPerformed method when it's clicked. Each button has its own actionPerformed method. There are similar action methods for keystrokes and so on.

Each actionPerformed method calls a method in a Controller object to trigger a use case interaction. When the main program builds the View, it injects any necessary Controllers.

When an action method calls its Controller method, it passes in data the user entered --- usually numbers and text, from text fields and so on.

Interface Adapters

The ViewModel objects contain all data that is shown to the user. There is usually one ViewModel per View, and one for the ViewManager. These view managers know the objects that are listening to them, and tell them when the data changes. (When we say "tell", we mean "call a method".)

There is typically one Controller, one Presenter, and one UseCaseInteractor per action method.

Controller objects are given raw data from the View, and their job is to make the data useful for a use case interaction. They might receive "26/04/2024" as a String and instantiate a LocalDateTime object. Or they might receive two integers, 42 and 55, and create a Currency object representing $42.55. ªOften, a String or number needs no such conversion, and is left as-is.)

When the Controller has converted all the data, it put it into an Input Data object that contains the information needed to execute the use case. The Controller calls a method in the UseCaseInteractor to execute the use case interaction.

Controllers and Presenters never use entities.

When a Controller is instantiated, the main program injects a UseCaseInteractor object.

A Presenter's job is to update its ViewModel, which will tell the View that there has been an update.

A note about dependencies

The UseCaseInteractor is the heart of your program. Everything else exists to support it. If you decide to switch from using plain-text files to using a database, the UseCaseInteractor should not change at all.

To accomplish this, the UseCaseInteractor publishes a DataAccessInterface specifying the operations it needs to save and retrieve data. The DAO class implements this interface.

Remember that the main program injects the DAO into the UseCaseInteractor. To change how you're persisting data, you would write a new DAO class that also implements the DataAccessInterface, and then change the main program so that it injects that DAO instead.

That's also why the OutputBoundary exists: if you want to change the user interface (from, say, Java Swing to a web application), you would need to write all new Views and perhaps new ViewModels and Controllers and Presenters.

The InputBoundary exists to make it clear how a Controller should use the UseCaseInteractor.

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