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paulobruno/README.md

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I love simple and fast code. And to pretend AIs enjoy playing video games as much as I do.

Great programmers write code for humans and computers. Neglect any of those and you will write poor code. For one or the other.

I'm a PhD student in Computer Science at GSSI and a Deep Reinforcement Learning researcher. I always like to try novel approaches and find unusual ways to solve a problem, looking beyond the immediate solutions. As such, some of my results are very very awful. Some others are very very exciting. And I think that's beautiful.

Also - and this is an important warning - don't expect me to create dozens of classes with intricate multi-hierarchy objects. My goal is to write clean, simple, and, of course, fast code. However, I don't see performance as the main target, but rather as the result of treating the computer with care.

I'm usually programming in one of these languages

Julia C/C++ Python ASM LLVM

📄 Latest publications and talks

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  1. worlddynamics/WorldDynamics.jl worlddynamics/WorldDynamics.jl Public

    An open-source framework written in Julia for global integrated assessment models.

    Julia 65 6

  2. LearningGbAsm LearningGbAsm Public

    Learning Game Boy Z80 Assembly

    Assembly 8

  3. GbAsmConwaysGameOfLife GbAsmConwaysGameOfLife Public

    Conway's Game of Life implemented using Game Boy Z80 Assembly.

    Assembly 1

  4. IrisExtraction IrisExtraction Public

    Python 1

  5. Demo-QLearningUnity3d Demo-QLearningUnity3d Public

    Table-based Q-Learning made with Unity3d

    JavaScript

  6. RLStudyNotes RLStudyNotes Public

    Personal notes when studying Reinforcement Learning

    TeX