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Allow MeshSet to be read by a custom Plugin reader
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Libraries/FrostySdk/Frostbite/PluginInterfaces/IMeshSetReader.cs
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using FMT.FileTools; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
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namespace FrostySdk.Frostbite.PluginInterfaces | ||
{ | ||
public interface IMeshSetReader | ||
{ | ||
public void Read(NativeReader nativeReader, MeshSet meshSet); | ||
} | ||
} |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
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namespace FIFA23Plugin.Meshes | ||
{ | ||
public class FIFA23CompositeMeshReader | ||
{ | ||
} | ||
} |
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