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pw_MayaToHoudiniChannelExport

This script is designed to export animation channels from Maya to Houdini CHOP files. A format that Houdini understands as CHOP channels (*.clip). You do not require any additional plug-ins or scripts to read the data in Houdini.

Supports any number of attributes from channelBox. You only need to select an attribute and add it to the list.

  • One file can have any number of channels. Very convenient for transferring character animation or mocap

  • Automatic determination of clip length from minimum and maximum values ​​of animation curves

  • Saving export settings in Maya scene or to a disk file

  • Batch-mode to export several FBX files with animation

Video Tutorial

https://vimeo.com/101163979

Installation:

  1. Install maya_to_houdini_channel_exporter

Copy the folder maya_to_houdini_channel_exporter to the library for Python-modules. For example at:

<MAYA_INSTALL>\Python\Lib\site-packages
# or
<DOCUMENTS>\maya\scripts

But better wai is cr copy to you custom path and update PYTHONPATH environment.

  1. Run

or at:

     ~ \ maya \ 2018 \ scripts

Open Script Editor and run the code

import maya_to_houdini_channel_exporter
maya_to_houdini_channel_exporter.show ()

API

To use exporter without UI use module channelExporter

from maya_to_houdini_channel_exporter import channelExporter

channelExporter.export(
    channels=['object1.tx', 'object1.ty', 'object1.tz'],
    outFile='/path/to/file.clip',
    frange=[0, 100],
    options=dict(scale=1)
    )
# using preset
channelExporter.export_from_preset('path/to/preset.ext', outFile='/path/to/file.clip')

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Export Maya channels to Houdini CHOP file

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