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Integrate game objects to be loaded into collision system on creation via scene and/or function(via game object logic i.e create misse, missle->add_to_collision_system() ).
-Make collision system aware of object statuses (Scheduled for destruction).
-Update collision layer at start of frame.
-Update collision layer on object movement.
-Clear collision layers on scene movement.
-Update objects when it collides with another.
--If possible, tells objects when it enters, remains and leaves another object.
-Remove collisionList from objects as is really process-intensive to remove when objects are deleted from scene, better to be handled by the collision controller classes.
-Current collision system method is spatial portioning with cross layer support.
--Implement cross-layer collision (I. I.e., object 1 on layer0 and object2 on layer7) defined via collison layer checkboxes in project structure.
The text was updated successfully, but these errors were encountered:
Integrate game objects to be loaded into collision system on creation via scene and/or function(via game object logic i.e create misse, missle->add_to_collision_system() ).
-Make collision system aware of object statuses (Scheduled for destruction).
-Update collision layer at start of frame.
-Update collision layer on object movement.
-Clear collision layers on scene movement.
-Update objects when it collides with another.
--If possible, tells objects when it enters, remains and leaves another object.
-Remove collisionList from objects as is really process-intensive to remove when objects are deleted from scene, better to be handled by the collision controller classes.
-Current collision system method is spatial portioning with cross layer support.
--Implement cross-layer collision (I. I.e., object 1 on layer0 and object2 on layer7) defined via collison layer checkboxes in project structure.
The text was updated successfully, but these errors were encountered: